README.md
Kyle's Quest 2 v1.3
(c) 2002 Crimson Fire Entertainment
www.crimsonfire.com


Welcome to the new Kyle's Quest 2!


INSTALLATION

Using the "Palm Install Tool", install *.prc and *.pdb

You must have 200k free (after installation) in order to
play the game.


NEW FEATURES

- color and greyscale support
- enhanced combat
- animated tiles
- multiple saved game slots
- new flexible scripting system
- vastly improved limits, so huge levels are now possible
- plus many many many more things you should find out for
yourself!


Included is a short tutorial level to demonstrate some of
the new features of the game engine. Like the original,
KQ2 relies on independent level authors to develop their
own unique adventures for the game engine. With such a
flexible system, great new levels should be arriving soon!


CHANGE HISTORY

v1.3 Jan 11, 2002
- removing objects was sometimes not working
- redraws the screen after returning from script, eg usable item displaying graphic in inventory screen
- "end game" script implemented
- casting a heal spell would only print the word "damage"
- fixed default text placement crashing (x = -1 for default, which is 12,100,150,154)
- constant map redraw time, so keep redrawing the map to have it animate
- 0% monster chance used to still call up monsters
- reduced wait delay on text screens
- less intrusive "loading" message
- changing a map tile used to use the layer of the changing TO tile, but now looks at changing FROM's layer instead


v1.2 Jan 2, 2002
- map caching for reduced load times
- tap on the player to bring up stat screen
- tap on an object when facing it to activate
- fixed "sticky graphics" after talking
- displays status after combat, how many exp and money gained
- auto-combat now awarding money and exp properly
- sometimes when you die, the monster would get another swing at you
- displayed negative exp needed to raise large stats



v1.1 Dec 12, 2001
***** YOU MUST START A NEW GAME!!
- fixed usable items getting down to 0 uses
- fixed improper monsters sometimes appearing
- fixed palette issues
- completed map and object changes