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Racing Days for Pocket PC Ver. 1.0.4 USER MANUAL
2001/12/21
Copyright (C) 2001 Kitt Peak, Inc. All rights reserved.
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Contents
ABOUT TRIAL VERSION
INSTALLATION
START GAME
UNINSTALLATION
REGISTRATION
HOW TO PLAY
-MAIN SCREEN
-SELECTING A CIRCUIT, LEVEL, AND RACE MODE
-START THE RACE
-RESULT SCREEN
-REPLAY SCREEN
-TUNING YOUR CAR
CHANGE THE COLOR AND MAKE YOUR OWN CAR
RACING SCHOOL
FOR MORE INFOMATION
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ABOUT TRIAL VERSION
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The Trial Version sets the period to 30 days, with certain features disabled.
When you are satisfied with the software, order online a registration key and enjoy the full, non-expiring Product Version.
For further information, please visit our web site.

| trial | product
Trial Period | 30days after installation | -
Circuit | 1variaton | 6variation
Race Mode | sprint, 45sec. | sprint time attack simulation
Car Type | single car | more by additional files
Fastest Lap Server | not eligible | eligible
Saving Data | x | o
Language | Japanese/English
System Requirement | 3.5MB free storage, 3MB free memory recommend CPU 200 MHz or more
Supporting Device | Compaq iPAQ H3600/3700 Series Cassiopeia E-750 Toshiba e570 NEC MobilePro P300 hp jornada 568

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INSTALLATION
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Connect the Pocket PC to your Desktop PC which has Microsoft Active Sync installed.
Run 'racingdays_arm104.zip' (or racingdays_mips104.zip) to be expanded into a folder and execute the set-up file ('Setup.exe').
Proceed by following the direction, then the program will be installed automatically on your Pocket PC.
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START GAME
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To start the game: Start>Program>Game>Racing Days
If you don't have enough free memory to execute Racing Days well, select Settings from Start.
Click the System tab and execute 'Memory'
Click the Running Programs tab and select the program you don't use.
Tap the 'Stop' button.
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UNINSTALLATION
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Select Settings from Start,
Click the System tab and execute 'Remove Programs'.
Select 'Kitt Peak Racing Days' and tap the remove button.
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REGISTRATION
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A registration key is provided from Kitt Peak after purchase.
Start Racing Days for Pocket PC
On the first screen, tap 'register' button.
When the registration screen appears, enter your user name, serial number and registration key exactly as provided, then tap 'register' button.
You can enjoy the Product Version from then on.
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HOW TO PLAY
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MAIN SCREEN
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-Selecting your car
Select the type and the coloring of your car from the pull-down menu.
By dragging the car horizontally, the rotational speed changes, vertically, the angle and zooming.
In the Trial Version only NSX is available, and no more cars can be added.
The Product Version you can choose other cars if extra car files are added.
You can add your own painted car to the list. See CHANGE THE COLOR AND MAKE YOUR OWN CAR chapter.
-'opt.' button
Goes to Option screen.
Landscape check box (MIPS)
- With the box checked, the screen turns landscape mode.
Following options are available when the Landscape check box is on.
Lefty check box (MIPS)
- With the box checked, the screen and the control system are inversed.
Hide Steering Assist Bar check box
-With the box checked, the Assistance Bar which shows you how much you turn the steering disappears.
-'spec' button
Appearing spec dialog to change the settings (gears, suspension, etc.)
-'replay' button
Goes to the replay screen.
See REPLAY SCREEN chapter.
-'quit' button
Exit Racing Days
-Right arrow button
Goes to the screen of circuit and race mode selection.
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SELECTING A CIRCUIT, LEVEL, AND RACE MODE
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There are two main circuits: The Devil's Playground, USA. Northern Peaks, Switzerland.
For each circuit has three levels and each level has a different track layout.
When you win the first prize in the race, you can go on to the next level.
You can select which level to race from the pull- down menu.
Level 1 - Amateur
Level 2 - Pro
Level 3 - Ace
As suggested by their names the layouts through levels 1 to 3 become progressively more difficult.
The race will start by clicking one of the race mode buttons.
-'sprint' button
Sprint is a 3- lap race against seven other cars.
-'time attack' button
Time Attack is a 1- lap time trial just you against the clock.
-'simulation' button
Simulation - this is a fantasy which allows you to create a dream car which for engineering reasons can't physically exist.
When you click on this button you will access a dialog.
Use the sliders to set- up your fantasy car.
-Left arrow button
Return to the previous screen.
-'result' button
Goes to the Result Screen.
See RESULT SCREEN chapter.
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START THE RACE
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Entering the starting grid you will see the set of the lights.
When the lights turn red to green, the race starts!
Landscape mode

| iPAQ | Cassiopeia | Toshiba | NEC | jornada
Steering | Stylus | Stylus | Stylus | Stylus | Stylus
Accelerator | QMenu button | Contacts button | Contacts button | Contacts button | Calendar button
Brakes | QStart button | Calendar button | Home button | Task button | Task button
Shift Up/Down (MT mode) | - | Action Control | Action Control | Action Control | Action Control
View point | Calendar and Contacts | Menu button | Calendar and Task | Home and Calendar | Home and Contacts
Abort race | Voice Recorder button | Voice Recorder button | Voice Recorder button | Voice Recorder button | Voice Recorder button

Portrait mode (not available for iPAQ)

| Cassiopeia | Toshiba | NEC | jornada
Steering | Cursor button | Cursor button | Cursor button | Cursor button
Accelerator | Calendar button | Home button | Task button | Task button
Brakes | Contacts button | Contacts button | Contacts button | Calendar button
Shift Up/Down (MT mode) | Action Control | Action Control | Action Control | Action Control
View point | Menu button | Calendar and Task | Home and Calendar | Home and Contacts
Abort race | Voice Recorder button | Voice Recorder button | Voice Recorder button | Voice Recorder button

Keep a stylus on the center of the screen, the car goes straight.
Drag the stylus to the right, it turns to the right, the left, to the left.
You can play a sprint race for 45 second in Trial Version.
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RESULT SCREEN
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After choosing the car, course and game level, the top 10 lap times marked in the Sprint or Time Attack Mode under the condition you have chosen appear on the screen.
You can compete with other users by submitting your record to our online web server.
To see the ranking, or to submit your record from your Pocket PC or desktop PC, they should be online.
-'world ranking' button,
Accesses the Fastest Lap server and shows the present ranking on Pocket IE.
-' upload ranking' button
The entry form for the Fastest Lap Server will appear via Pocket IE.
Use when you submit your record from Pocket PC.
Some of the information required for entry is automatically generated.
-'generate code' button
Your own entry code is auto-generated.
It will be used when you submit from PC.
How to submit your lap record

Entry from Pocket PC:
1. Set your Pocket PC online.
   (Pocket PC can access the web via portable phone, etc.)
2. Start _Racing Days for Pocket PC_ and tap Result button.
3. Tap Submit my ranking. Then Pocket IE gets started, and you go on to the Registration screen.
4. Enter your nickname, choose your nationality and tap 'Submit'
5. Your data is submitted to the Kitt Peak web site via your Pocket IE.

Entry from PC:
1. Tap Generate Code button on the result screen of _Racing Days for Pocket PC_, and generate your registration code.
2. Go to the registration page on the Kitt Peak web site.
3. After filling the fields, enter the code in the 'Entry Code' section.
4. Click 'Submit Best Lap' button.

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REPLAY SCREEN
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If you have not raced, the demo will be loaded.
If you have, the screen will load your most recent race from the current session.
Changing the viewpoint and quitting the replay can be controlled with the same buttons at the race.
-'LOAD' button
Opens a previously saved race.
-'SAVE' button
Saves the current replay.
-Replay Control Bar
Use the slider to rapidly locate particular race moments.
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TUNING YOUR CAR
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-Gears
You can add or subtract gears using the + and - cursors.
To add, select + and tap the upper-side of the chart.
To subtract, select - and tap the line you don't need.
-Setting the Gear ratios
In the chart the red lines plot torque against car speed and the blue lines plot engine speed (revs) against car speed.
Each pair of blue and red lines represents the performance characteristics of a gear.
Ist gear is at the left of the chart and top gear is at the right.
You may change the angle of each of the blue lines by dragging and dropping with the arrow cursor.
Making the blue line steeper shortens the gear ratio:
The car will accelerate faster but it's top speed in that gear will be lower, i. e. you will have to change up at a lower speed.
Making the blue lines less steep has the opposite effect.
The horizontal green line plots the engine speed at which the car changes gear in automatic.
It can be set anywhere between 4,500 to 7,000 rpm.
Move the green line with the arrow cursor as you do the blue lines.
Setting the gear ratios is critical to your car's performance as it has a large influence on the car's acceleration, cornering and top speed.
The challenge is to find the best gear ratios for the length and characteristics of the circuit.
Start by finding the ratio which allows you to reach maximum revs in top gear along the main straight.
Then set the ratio for the lowest gear for the slowest corner.
Then set the rest of the gears so that you can corner around every bend without having to change gear in the bend.
Twisty circuits with few long straights and plenty of bends need 'short' gearing for quick acceleration while circuits with long straights will require longer gearing for a higher top speed.
-Brakes
The chart shows the current profile of your brakes - the relationship between braking force and time.
You can alter the initial braking force and how quickly full braking force is developed by dragging and positioning both ends of the red line.
A greater initial braking force will allow you to brake more quickly, however if you brake while cornering it will tend to destabilize the car.
This is important because one of the major techniques for out- driving your rivals is to brake as late as possible coming into corners.
Braking too late and too hard may cause one or two wheels to lock and the car to spin.
The ideal is to brake so that your tires are on the verge of locking, but never actually do so.
This will give you the shortest braking distance and allow you to maintain directional control of the car.
-Tires
Racing Days has five different types of tire compounds. In general, the softer the tire the better its grip, but the more quickly it wears.
A hard tire has less grip but a longer racing life.
The chart indicates the relationship between tire grip and tire life.
The rate at which your tires wear out also depends upon how the other elements of your car are set- up and also how you drive.
Extensive wear to the front tires makes cornering harder, while extensive wear to the back tires makes the car more prone to drift and spinning out.
E.g. Sprint Tires:
Soft- Normal compound tires are recommended for racing in sprint mode as wear is unlikely to become a serious problem over three laps.
All these elements have an influence on the rate at which tires wear out, but the biggest influence on tire life is how well you drive; skilful handling will extend tire life.
-Others
Wings
The wings create additional downforce on the car.
This allows it move more quickly around corners, because it increases the car's grip on the track.
The angle of attack of the wings determines how much downforce they create.
The steeper the angle the more downforce - this is maximized when they are vertical i. e. perpendicular to the ground.
However, creating an aerodynamic race car requires tradeoffs.
As the angle of attack increases so does drag - the air resistance a car encounters.
A car with vertical wings can corner quickly, but will suffer in the straights where drag reduces the top speed it can achieve.
Moving the wings to a horizontal position minimizes both drag and downforce.
This allows a higher top speed to be reach on straights, but means that the car cannot corner so quickly.
Set the angle of the wings according to the characteristics of the circuit and your driving style.
One other thing to consider is that increased downforce extends the life of your tires because although it wears the tires more quickly it increases the traction even worn the tires are worn.
Suspension
In this panel you can set the stiffness of the suspension.
A stiff suspension retards weight transfer giving a more stable car, but one which is less good at cornering.
A soft suspension lets the weight transfer occur, enhancing the car's cornering ability but making it more liable to spin out..... your choice.
Steerings
The sharper the steering response the more quickly the car will respond to your movements.
However a sharp response requires a very fine control - we suggest that to start with you choose a duller response.
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CHANGE THE COLOR AND MAKE YOUR OWN CAR
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To add the car colored originally, just draw with regular painting software and copy it in the folder (Racing Days>Color>(car's name))
Refer to the downloaded BMP files, to paint easier.
-The file type should be BMP.
-Don't change the color palette and size (512x272 dots) which cars originally have.
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RACING SCHOOL
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When you feel hard to drive, refer to this section.
We feature tips for beginners on the web as well.
-Keep the stylus on the screen.
Once you started, keep the stylus on the screen and control by dragging.
Tapping could be the cause of spinning out.
-Driving for the first time
Take it easy on your first few laps.
The cars tend to be harder to control at higher speeds.
Slow down before curves not in them.
A good rule to follow is 'only brake while you are travelling in a straight line': this is because of the weight transfer that occurs when you brake.
As you brake the weight distribution of the car shifts from the rear to the front.
This is useful because it gives extra grip to the front wheels.
If you try to brake while cornering you are likely to spin out.
However beginners should concentrate on making sure they enter corners at the correct speed.
-As you get better.... learn to weight transfer
When you have mastered speed control, try driving using the technique of weight transfer.
It's not hard and it will allow you to corner much more quickly.
The procedure is:
1. Brake before the curve.
2. As you enter the curve ease off the brake and step on the accelerator.
3. Steer the car as you accelerate around the curve.
If you can follow these steps smoothly, you will be able to corner faster.
-Drifting
When cornering too quickly you may begin to sense the curve 'drifting' moving to the outside of the track.
To avoid hitting the edge of the track you must turn the steering wheel in the opposite direction (countersteer).
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VERSION HISTORY
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Version 1.0.4
- ARM: Compatible with hp jornada 568.
Version 1.0.3
- Support Pocket PC 2002
- ARM: Compatible with NEC MobilePro P300.
Version 1.0.2
- ARM: Compatible with Toshiba e570.
- expand Additional circuit function.
(To install the India circuits, Racing Days 1.0.2 or more must be installed)
Version 1.0.1
- MIPS: Compatible with CASSIOPEIA E-750.
- Add Landscape/Portrait mode selection.
- Add AT/MT mode selection.
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FOR MORE INFOMATION
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Kitt Peak, Inc.
Racing Days Home Page
Support