SPACE TRADER VERSION HISTORY
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Version 1.1.2 (January 14, 2002)
* In the Options menu you can now choose "Continuous
  attack and flight". If you check this option, after
  you choose "Attack" or "Flee" on the Encounter screen,
  that action is repeated every second until you choose
  another action, or the situation changes (a ship is
  destroyed, a ship escapes, the opponent turns around
  and starts to flee, the opponent surrenders, etc.).
  This may alleviate the "tap-fest" for more experienced
  players. While the action is repeating, you can
  interrupt by tapping the button marked "Int." (for
  "Interrupt"), or you can simply switch to another 
  action. Anything you do (except tapping "Attack" or 
  "Flee") will interrupt the repetition. To show you
  that the repeated action is still continuing, a
  spot is blinking right next to the "Int." button.
  If you want, you can, on the Options screen, also 
  indicate that you want to automatically continue 
  attacking a fleeing ship. If you don't check this 
  option, as soon as a ship stops attacking you and 
  starts fleeing, the repeated attack will be 
  interrupted because the opponent is changing his action. 
  Since most players want to be ruthless killers, they 
  probably simply want their attack to continue, and 
  that's why this option has been added.
* You now have the possibility to keep your unique
  equipment when buying a new ship, if the ship has slots
  available for this equipment. The prices asked may 
  seem very high at first glance, but they are actually
  a good deal, because they were already subtracted from 
  the new ship's price, and you don't have to buy new 
  equipment for those slots. You will automatically lose 
  (or rather, sell) your unique equipment if your new ship 
  doesn't have the slots to install it.
* Space Trader is now a multi-segmented application,
  meaning that it should have far less problems on Palm 
  OS 2.0. Beta tests have shown that this also solves the 
  crashes encountered sporadically on Palm OS 4.0 and 
  higher. This conversion has been done by Sam Anderson, 
  to whom I extend my heartfelt thanks.
* Sam Anderson also solved the problem of a debts getting
  so large that they would turn into profits.
* Sam allowed you to see your cash position on the Ship 
  Yard screen.
* I've made a few, small textual and visual changes.
  Sam corrected some grammatical errors.
* I corrected some rare errors which could occur when 
  activating cheat functions. Of course, cheaters 
  shouldn't prosper...
* In earlier versions it was, due to an oversight, in
  some circumstances possible to jump to the current 
  system. This is no longer possible.
* The alien invasion quest now gets one extra day. That
  is, the final day of the quest (day zero) they haven't
  arrived yet, while in the previous version of Space
  Trader they were already there. 
* I finally solved the problem of the information "i"
  appearing in the upper right corner of some screens
  when tapping between two buttons.
* Some players who installed an enhanced Palm environment
  would get white boxes around the ship displays. That
  should have been solved now, though I couldn't test it.
* You get to see your score even if you don't enter the
  high-score list.
* I changed the reputation "Helper" into "Liked". 
  Originally I intended this to be "Deputy", and allowing
  the player to take over the role of police officer, but
  that proved to be too much work for my limited time for
  this release.
* When the picture was shown for the Destroyed ship, the
  Utopia moon or the Retirement, you could still switch 
  back into the game by using one of the shortcuts. Of
  course, this has been fixed.
* You must now confirm the firing of a mercenary.
* On Palm OS 2.0, the icon of the application was shown
  for only three quarters. This has been solved.

Version 1.1.1 (December 24, 2000)
* The Alien Invasion quest could overwrite one of the
  other quest end systems, meaning that you wouldn't be
  able to finish such a quest. This could even mean that
  you couldn't claim your moon. This has been fixed. The
  claiming of the moon is also fixed in on-going games,
  but if you are still playing a game when you install the
  new version, it might be that one of the other quests 
  cannot be ended. Chances for that to happen are low, 
  though. New games won't have any problems.
* On some Palms, it could happen that little bits of the
  shields were still shown at the top of the ship. This 
  should be fixed in this version, though I couldn't test
  this, because it doesn't happen on my Palms.
* This version uses slightly less memory than the previous
  version. This might solve a problem on the oldest Palms,
  which would sometimes report that the game can't be
  loaded. Not certain about that, though. A future version
  should reduce memory usage drastically, solving this
  problem completely.

Version 1.1 (November 1, 2000)
* Thanks to Alexander Lawrence, encounters in space now 
  have graphical ship displays. If you like, you can turn 
  this feature off in the Options menu. The graphical 
  displays visualize the status of your shields and hull. 
  A small icon indicates what type of opponent you are 
  dealing with. The ship designs are also visible on the 
  ship info screen.
* Alexander Lawrence also supplied new pictures for the
  intro screen and all the endgame screens. Previously,
  only the "moon" endgame screen had a picture. Now all
  endgame screens have a picture.
* Since this release, there are two versions of Space
  Trader, a color version and a black & white version. The 
  only difference is in the screen-filling pictures, of 
  which there are four in the game. In the black & white 
  version, these are only available as black & white. 
  This makes the black & white version substantially 
  smaller than the color version. If the black & white 
  version is played on a color Palm, you still have colored 
  solar systems and colored ships, though.
* In version 1.0.2, you could warp to the system where you 
  are currently located from the Average Price List. This 
  has been solved.
* The check whether or not the extra cargo bays you have 
  are full when you want to sell them was faulty. The check
  wasn't executed for the extra cargo bays, but for any
  gadget which was first in your gadget list at the
  moment you tried to sell it. This has been solved.
* The fact that your ship is worth less when you have
  tribbles on board should only be taken into account when
  you try to sell it, not for insurance calculations. This
  wasn't the case in earlier versions, but it has been
  changed now.
* Trying to find a system with a name later in the alphabet
  than the last system name ("Zuul") would result in a
  soft reset. Now it simply focuses on the system where
  you are currently docked.
* You can now buy a trade item by tapping its name or price
  on the Average Price List.
* The option (in the Options menu) "Always ignore when it
  is safe" has been replaced by separate options for police,
  pirates and traders. The previous option has been 
  converted to the "traders" one. The police one is on
  by default, since normally almost any player won't attack
  a police ship unless it attacks first.
* When a pirate couldn't see you because you had a cloaking
  device, the game wouldn't say that he didn't notice you.
  This has been solved.
* Average prices can now only be bold if the item is indeed
  available in the current system.
* You must now confirm your surrender to aliens.
* You would never pay more than 1 credit in interest per 
  day. This has been solved.
* When you had an Elite reputation, the Commander Status 
  screen could crash the game, forcing a soft reset. This 
  has been solved.
* Previously, a player on Beginner level would get a bonus
  of 2 points on all of his skills. This has been reduced
  to 1 point.
* Previously, there were three systems where you could get
  the space monster quest, and three systems where you
  could get the Dragonfly quest. It is now one system for
  each, like all the other quests. This makes the occurrence 
  of these quests rarer. Which is a good thing, because they
  are very difficult and should only be attempted by 
  very strong and quick ships.
* Added two new quests "Ambassador Jarek" and "Alien
  Invasion". Both these quests have interesting rewards.
  Note that you can only get them when you start a new game
  with this version of Space Trader.
* Pirates can now surrender to you. They don't do it often,
  and if they do, they normally have less on board than
  your average trader.
* A bug in the game made opponent's reactions different 
  than I wanted them to be in some cases. This has been
  changed.
* Tribbles multiply faster when you feed them.
* For the score calculation, every credit you have over
  one million, won't be counted for as much the ones below.
  This may change the score percentages in your high score
  table a bit.
* The Flea has got a stronger hull.
* When an opponent has shields, he now has an 80% chance
  that his hull is intact. If not, his hull damages will
  be equivalent to the hull damages of a ship without
  shields. In the previous version, the hull of a shielded
  ship always had a good chance to be damaged, though it
  would usually be less damaged than an unshielded ship.
* I accidentely reset the random number generator at some
  point during the fight with a pirate or a trader. If that 
  happened, you could get into a loop where each next fight 
  would go through exactly the same motions. This has been 
  solved.

Version 1.0.2 (October 5, 2000)
* You can no longer get to the average price list for an
  out-of-range system. In 1.0.1 you could. You could even
  warp to an out-of-range system. This could get you an
  impossible amount of fuel in your tanks, which could
  crash the system later on in the short range chart screen. 
  Thanks to all of you who helped me finding out the cause 
  of this annoying and elusive problem.
* Your police record score converges to "clean" faster than
  before, if you don't do anything special, especially 
  when you're a criminal. Your score won't rise above
  "dubious" in this way, however. So, even if you're keeping
  quiet, the police won't trust you when you were a criminal,
  until you undertake some positive action.
* When you get arrested, you are convicted according to your
  police record. A criminal therefore gets off a lot easier
  than a villain. If you can pay the fine with your credits,
  you don't lose your ship. Mercenaries, however, will leave
  and any insurance will also be lost. During your time
  in prison, if you have debts, you will pay the interest and
  if needed, your debt will increase during that time.
* If tribbles eat narcotics, they eat at most three bays of
  them, and their furs are left behind.
* You can now use the physical scroll buttons to scroll 
  through the systems within range in the average price list
  and the target system screens.
* Added "Crook" to police records. A crook will be attacked
  by the police, but will be dealt with fairly easily when 
  arrested. The other levels have been moved a bit.
* You can now also see information on ships which aren't for
  sale at a space station.

Version 1.0.1 (October 1, 2000)
* The black and white version of the end-game picture 
  was corrupted on earlier versions of the Palm OS.
  This proved to be due to the picture compression.
  I turned compression for the black and white pictures
  off, which solved the problem.
* If you would specify a loan amount, you were limited to
  four digits. This has been fixed. Paying back was even
  worse: you could enter five digits, but the game could
  crash if you did.
* Shortcut buttons have been added to most screens to go
  immediately to Buy Cargo, Sell Cargo, the Ship Yard or the
  Short Range Chart.
* On the average price list screen, it is now possible to
  toggle between absolute prices and price differences.
* On both the average price list screen and the target system
  screen, you can now scroll through the systems within range.
* On the short range chart, the last system you have 
  consulted is marked with a cross.
* Tapping a system on the short range chart will load either 
  the average price list screen or the target system screen,
  depending on which of these two screens was loaded last.
* Tribbles can now bring even greater profits. Also, selling
  a tribble infested ship will get rid of the tribbles, but
  your ship won't be worth much. If your ship is destroyed,
  this will also destroy the tribbles.
* Water now brings slightly higher profits.
* Criminals and villains can surrender to the police. This 
  will cost you your ship and cargo, and you have to spend 
  some time in prison. You will live, however. After that 
  time, your police record will have reverted to dubious.  
  Psychopaths do not have the option to surrender.
* Attacking a police ship while you are still dubious, or
  attacking a trader while you are still clean, will ask
  you for confirmation.
* The Options menu now has a shortcut.
* In the Options menu, you can now specify that you want to
  leave some cargo bays empty when buying trade goods. This
  makes it easier to leave some room for picking up cargo
  during flight, especially if you are an avid user of the 
  Max button.

Version 1.0 (September 25, 2000)
* First release.