
Demo title: 		EvilSkull

Demonstrates: 		Morphing

Short Description:	Shows Morphing in combination with multi-texturing. 

Full Description:	
Morphing creates the final object using weighted blending between a number of different configurations of the same object. Each configuration controls a certain aspect of the object. In the case of EvilSkull the different configurations represent the position of the eyebrows and cheekbones. By setting different weights its possible to generate a huge variety of facial expressions. Background shows multitexturing with 2 layers independently animated.  

VGP: 			Not Required
Polygon Count: 		1184
Vertex Count: 		746


