﻿
default=4

scene1File:
phaseAll=/map/1-World.map
scene1FileEnd

scene2File:
phaseAll=/map/2-village.map
scene2FileEnd

scene3File:
phaseAll=/map/3-Town.map
scene3FileEnd

scene4File:
phaseAll=/map/4-home1.map
scene4FileEnd

scene5File:
phaseAll=/map/5-Temple.map
scene5FileEnd

scene6File:
phaseAll=/map/6-equipshop1.map
scene6FileEnd

scene7File:
phaseAll=/map/7-itemshop1.map
scene7FileEnd

scene8File:
phaseAll=/map/6-equipshop1.map
scene8FileEnd

scene9File:
phaseAll=/map/7-itemshop1.map
scene9FileEnd


scene10File:
phaseAll=/map/27-home2n.map
scene10FileEnd

scene11File:
phaseAll=/map/11-Church.map
scene11FileEnd

scene12File:
phaseAll=/map/12-Cape.map
scene12FileEnd

scene13File:
phaseAll=/map/13-Tuzaizi.map
scene13FileEnd

scene14File:
phaseAll=/map/14-Hill.map
scene14FileEnd

scene15File:
phaseAll=/map/15-Snow1.map
scene15FileEnd

scene16File:
phaseAll=/map/15-Snow1.map
scene16FileEnd

scene17File:
phaseAll=/map/17-Snow3.map
scene17FileEnd

scene18File:
phaseAll=/map/18-WangCave1.map
scene18FileEnd

scene19File:
phaseAll=/map/15-Snow1.map
scene19FileEnd

scene20File:
phaseAll=/map/20-WangCave3.map
scene20FileEnd

scene21File:
phaseAll=/map/21-Palaces1.map
scene21FileEnd

scene22File:
phaseAll=/map/15-Snow1.map
scene22FileEnd

scene23File:
phaseAll=/map/23-Palaces3.map
scene23FileEnd

scene24File:
phaseAll=/map/24-Palaces4.map
scene24FileEnd

scene25File:
phaseAll=/map/25-laolao1.map
scene25FileEnd

scene26File:
phaseAll=/map/26-laolao2.map
scene26FileEnd

scene27File:
phaseAll=/map/27-home2n.map
scene27FileEnd

sceneType:
1=1
2=1
3=1
4=1
5=1
6=1
7=1
8=1
9=1
10=1
11=1
12=1
13=1
14=1
15=1
16=1
17=1
18=1
19=1
20=1
21=1
22=1
23=1
24=1
25=1
26=1
27=1
end

allowFly:
1=0
2=0
3=0
4=0
5=0
6=0
7=0
8=0
9=0
10=0
11=0
12=0
13=0
14=0
15=0
16=0
17=0
18=0
19=0
20=0
21=0
22=0
23=0
24=0
25=0
26=0
27=0
end

music:
1=
2=
3=
4=
5=
6=
7=
8=
9=
10=
11=
12=
13=
14=
15=
16=
17=
18=
19=
20=
21=
22=
23=
24=
25=
26=
27=
end

battleBack:
1=/battlemap/battleBack_yw.map
2=
3=
4=
5=
6=
7=
8=
9=
10=
11=/battlemap/battleBack_yw.map
12=/battlemap/battleBack_yw.map
13=/battlemap/battleBack_yw.map
14=/battlemap/battleBack_yw.map
15=/battlemap/battleBack_yw.map
16=/battlemap/battleBack_yw.map
17=/battlemap/battleBack_yw.map
18=/battlemap/battleBack_sn.map
19=/battlemap/battleBack_sn.map
20=/battlemap/battleBack_sn.map
21=/battlemap/battleBack_sn.map
22=/battlemap/battleBack_sn.map
23=/battlemap/battleBack_sn.map
24=/battlemap/battleBack_sn.map
25=
26=
27=
end

battleMusic:
inbattle=/music/battle.mid
inbattleVolume=70
win=/music/win.mid
winVolume=70
lose=/music/lose.mid
loseVolume=70
end

sceneEnemy:
1=3,4
2=
3=
4=
5=
6=
7=
8=
9=
10=
11=3,4
12=
13=
14=1,2
15=4,5
16=7
17=5,7
18=9
19=9,10
20=9,10
21=12
22=12,13
23=12,13
24=12,13
25=
26=
27=
end

sceneEnemyCount:
1=2
2=0
3=0
4=0
5=0
6=0
7=0
8=0
9=0
10=0
11=0
12=0
13=0
14=2
15=2
16=2
17=2
18=2
19=2
20=2
21=2
22=2
23=2
24=2
25=0
26=0
27=0
end

//使用逃出迷宫技能时跳到哪个场景哪个位置
sceneOut:
1=0,0
2=0,0
3=0,0
4=0,0
5=0,0
6=0,0
7=0,0
8=0,0
9=0,0
10=0,0
11=0,0
12=0,0
13=0,0
14=2,2
15=1,5
16=1,5
17=1,5
18=1,6
19=1,6
20=1,6
21=1,7
22=1,7
23=1,7
24=1,7
25=1,8
26=1,8
27=1,2
end


//复活场景
liveBackScene=4
//复活位置
liveBackPos=2
