if(jieduan=0)
	hero[2][3]
	hero[0][0]=124
	hero[0][1]=124
	hero[0][2]=124
	hero[1][0]=24
	hero[1][1]=24
	hero[1][2]=24
	addHero(hero)
	setJD(jieduan+1)
	sethp(4,3000)
	addBuff(4,9,-1,20)
	addBuff(4,13,-1,30)
	sethp(5,3000)
	addBuff(4,9,-1,50)
	addBuff(5,13,-1,30)
	sethp(6,3000)
	addBuff(6,9,-1,100)
	addBuff(6,13,-1,30)
endif

if(jieduan=1)
	if(count=5)
		talk[1]
		talk[0]="独孤残血遇强敌战意提升，攻击提升了"
		setTalk(1,talk) 
		talk[1]
		talk[0]="铁未销越战越勇。攻击提升了，防御提升了"
		setTalk(2,talk) 
		talk[1]
		talk[0]="二月初提升了速度。"
		setTalk(3,talk)
		addBuff(2,17,-1,20)
		addBuff(2,9,-1,100)
		addBuff(2,12,-1,30)
		addBuff(1,41,-1,300)
		addBuff(3,45,-1,300)
		addBuff(3,10,-1,200)
		addBuff(1,10,-1,300)
	endif
	randomAllContor()
endif
ret
