if(jieduan=0)
	hero[2][1]
	hero[0][0]=145
	hero[1][0]=60
	addHero(hero)
	sethp(4,10000)
	setJD(jieduan+1)
	addBuff(4,37,-1,80)
	addBuff(4,10,-1,500)
	addBuff(4,9,-1,200)
	addBuff(4,41,-1,100)
endif

if(jieduan=1)
	if(count=5)
			talk[1]
			talk[0]="独孤残血遇强敌战意提升，攻击提升了"
			setTalk(1,talk) 
			talk[1]
			talk[0]="铁未销越战越勇。攻击提升了，防御提升了"
			setTalk(2,talk) 
			talk[1]
			talk[0]="轻流萤提升了速度。"
			setTalk(3,talk)
			addBuff(2,17,-1,30)
			addBuff(2,9,-1,100)
			addBuff(2,12,-1,40)
			addBuff(1,41,-1,300)
			addBuff(3,45,-1,300)
			addBuff(3,10,-1,200)
			addBuff(1,10,-1,300)
		endif
	randomAllContor()
endif
