if(jieduan=0)
	hero[2][3]
	hero[0][0]=139
	hero[0][1]=138
	hero[0][2]=140
	hero[1][0]=70
	hero[1][1]=79
	hero[1][2]=70
	addHero(hero)
	sethp(4,15000)
	sethp(5,20000)
	sethp(6,12000)
	setJD(jieduan+1)
	addBuff(4,10,-1,1200)
	addBuff(5,10,-1,1200)
	addBuff(6,10,-1,1200)
endif

if(jieduan=1)
	talk[1]
	talk[0]="不知死活的家伙，难道就忘了上次是怎么输的吗"
	setTalk(5,talk)
	setcontor(5,-1,1,21)
	addBuff(5,9,3,0)
	addBuff(5,17,3,100)
	setJD(jieduan+1)
endif

if(jieduan=2)
	talk[1]
	talk[0]="同样的事情，我不会让它在发生了"
	setTalk(1,talk)
	talk1[1]
	talk1[0]="今天也到了和你算总帐的日子了"
	setTalk(3,talk1)
	setJD(jieduan+1)
endif

if(jieduan=3)
	if(count=7)
		talk[1]
		talk[0]="独孤残血战意提升，攻击提升了"
		setTalk(1,talk) 
		talk[1]
		talk[0]="铁未销越战勇。攻击提升了，防御提升了"
		setTalk(2,talk) 
		talk[1]
		talk[0]="轻流萤提升了速度。"
		setTalk(3,talk)
		addBuff(2,17,-1,50)
		addBuff(2,9,-1,200)
		addBuff(2,12,-1,200)
		addBuff(1,41,-1,500)
		addBuff(3,45,-1,300)
		addBuff(3,9,-1,200)
		addBuff(3,10,-1,400)
		addBuff(1,10,-1,800)
	endif
	randomAllContor()
endif
ret
