//Modules切图数据 第一个数据为Image索引，第二个为横坐标，第三个为纵坐标，第四个为宽，第五个为高
short[][] modules = {
	{0,0,0,60,19},
	{0,0,19,49,19},
	{0,50,19,10,6},
	{0,42,38,4,2},
	{0,0,39,42,13},
	{0,53,35,7,14},
	{0,0,52,30,11},
	{0,41,51,12,12},
};
//Frames数据，第一组为攻击范围，第二组为被攻击范围，之后为Modules数据
//Modules数据，第一个为ModulesId，第二个为Transform，第三个为X偏移量，第四个为Y偏移量
frames = {
	{//01
		{0,0,0,0},{0,0,0,0},{7,0,-6,-6}
	},{//02
		{0,0,0,0},{0,0,0,0},{5,0,-7,-7},{5,2,0,-7}
	},{//03
		{0,0,0,0},{0,0,0,0},{6,0,-15,-7}
	},{//04
		{0,0,0,0},{0,0,0,0},{4,0,-19,-8}
	},{//05
		{0,0,0,0},{0,0,0,0},{1,0,-28,-12},{2,0,22,-12}
	},{//06
		{0,0,0,0},{0,0,0,0},{0,0,-28,-12}
	},{//07
		{0,0,0,0},{0,0,0,0},{0,0,-28,-13}
	},{//01
		{0,0,0,0},{0,0,0,0},{7,0,-6,-7}
	},
};
//Actions数据，第一个为FrameId，第二个X偏移量，第三为Y偏移量，第四个为当前帧需要绘制的次数（帧延时），至少1次，
actions = {
	{//becomeSword
		{0,0,0,1},{1,0,0,1},{2,0,0,1},{3,0,0,1},{4,0,0,1},{5,0,0,1},
	},{//sword
		{5,0,0,1},
	},{//剑悬浮
		{5,0,0,2},{6,0,0,1},
	},{//球悬浮
		{0,0,0,2},{7,0,0,2},
	},
};
