//Modules切图数据 第一个数据为Image索引，第二个为横坐标，第三个为纵坐标，第四个为宽，第五个为高
short[][] modules = {
	{0,0,0,10,12},
	{0,11,0,17,12},
	{0,29,0,32,12},
	{0,62,0,44,12},
	{1,0,0,32,32},
	{1,33,0,32,32},
	{1,66,0,32,32},
	{1,64,32,34,60},
	{1,38,34,26,51},
	{1,23,50,13,32},
	{1,0,53,23,32},
	{1,15,33,19,17},
	{1,0,42,15,9},
};
//Frames数据，第一组为攻击范围，第二组为被攻击范围，之后为Modules数据
//Modules数据，第一个为ModulesId，第二个为Transform，第三个为X偏移量，第四个为Y偏移量
frames = {
	{//01
		{0,0,0,0},{0,0,0,0},{0,0,-5,-12}
	},{//02
		{0,0,0,0},{0,0,0,0},{1,0,-12,-12}
	},{//03
		{0,0,0,0},{0,0,0,0},{2,0,-27,-12}
	},{//04
		{0,0,0,0},{0,0,0,0},{3,0,-39,-12}
	},{//ball01
		{0,0,0,0},{0,0,0,0},{4,0,-16,-32}
	},{//ball02
		{0,0,0,0},{0,0,0,0},{5,0,-16,-32}
	},{//ball03
		{0,0,0,0},{0,0,0,0},{6,0,-16,-32}
	},{//black01
		{0,0,0,0},{0,0,0,0},{11,0,0,-18},{12,0,-15,-9}
	},{//black02
		{0,0,0,0},{0,0,0,0},{9,0,6,-30},{10,0,-17,-27}
	},{//black03
		{0,0,0,0},{0,0,0,0},{8,0,-8,-48}
	},{//black04
		{0,0,0,0},{0,0,0,0},{7,0,-18,-64}
	},{//black04
		{0,0,0,0},{0,0,0,0},{8,6,-47,-58}
	},{//black04
		{0,0,0,0},{0,0,0,0},{9,3,-56,-33},{10,3,-43,-36}
	},{//black04
		{0,0,0,0},{0,0,0,0},{11,5,-29,-1},{12,5,-30,-16}
	},
};
//Actions数据，第一个为FrameId，第二个X偏移量，第三为Y偏移量，第四个为当前帧需要绘制的次数（帧延时），至少1次，
actions = {
	{//att
		{0,0,0,1},{1,0,0,1},{2,0,0,1},{3,0,0,1},
	},{//fireBall
		{4,0,0,1},{5,0,0,1},{6,0,0,1},
	},{//黑暗束缚（伤害不高，附带速度缩减1/2）
		{7,0,0,1},{8,0,0,1},{9,0,0,1},{10,0,0,1},{11,0,0,1},{12,0,0,1},{13,0,0,1},
	},
};
