loadstart()
changeStart()
loadmap(/map/shandong03.jmp,/map/zhouyu.jop)
roleposition(110,595,1)
//changeMusic(true,/mid/battle.mid)
addEvent(/)
addEvent(/script/01_shandong03_1.txt)
addEvent(/script/01_shandong03_2.txt)
addBox(宝箱34,122,97,0,5)
addBox(宝箱35,165,97,0,3)
addBox(宝箱36,350,350,0,7)
addBox(宝箱37,435,92,0,9)
addBox(宝箱38,490,92,0,9)
addBox(宝箱39,540,92,0,9)
addBox(宝箱40,360,150,3,9)
addBox(宝箱41,360,195,3,9)
addBox(宝箱42,615,150,2,9)
addBox(宝箱43,615,195,2,9)
addBox(宝箱44,503,443,3,9)
setMapEnemyID(30,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30)
setMapEnemyPath(6,3,4,7,8,9,10)
addEnemy(鬼火01,0,110,535,25,25,,)
addEnemy(鬼火02,0,127,429,30,30,,)
addEnemy(鬼火03,0,272,423,35,35,,)
addEnemy(鬼火04,0,360,382,30,30,,)
addEnemy(鬼火05,0,380,543,25,25,,)
addEnemy(鬼火06,0,100,320,30,30,,)
addEnemy(鬼火07,0,112,206,30,30,,)
addEnemy(鬼火08,0,104,123,30,30,,)
addEnemy(鬼火09,0,190,160,30,30,,)
addEnemy(鬼火10,0,464,590,30,30,,)
addEnemy(鬼火11,0,560,560,30,30,,)
addEnemy(鬼火12,0,560,366,30,30,,)
addEnemy(鬼火13,0,560,240,30,30,,)
addEnemy(鬼火14,0,560,206,30,30,,)
addEnemy(鬼火15,0,520,116,30,30,,)
addEnemy(鬼火16,0,416,152,30,30,,)
//changeEnd()
loadfinish()
