loadstart()
loadmap(/map/shandong02.jmp,/map/zhouyu.jop)
roleposition(105,500,1)
setFitback(1,hole)
changeMusic(true,/mid/battle.mid)
addEvent(/)
addEvent(/script/03_shandong02_1.txt)
addEvent(/script/03_shandong02_2.txt)
addBox(宝箱18,55,350,3,5)
addBox(宝箱19,133,92,0,3)
addBox(宝箱20,490,526,2,7)
addBox(宝箱21,530,90,0,3)
addBox(宝箱28,615,327,3,5)
setMapEnemyID(30,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30)
setMapEnemyPath(6,3,4,7,8,9,10)
addEnemy(鬼火01,0,105,435,25,25,,)
addEnemy(鬼火02,0,100,300,30,30,,)
addEnemy(鬼火03,0,105,160,35,35,,)
addEnemy(鬼火04,0,240,150,30,30,,)
addEnemy(鬼火05,0,290,325,25,25,,)
addEnemy(鬼火06,0,355,480,30,30,,)
addEnemy(鬼火07,0,487,390,30,30,,)
addEnemy(鬼火08,0,480,160,30,30,,)
addEnemy(鬼火09,0,677,196,30,30,,)
addEnemy(鬼火10,0,690,385,30,30,,)
loadfinish()
