loadstart()
changeStart()
loadmap(/map/hanjun01.jmp,/map/zhouyu.jop)
roleposition(280,135,0)
addEvent(/)
addEvent(/script/04_hanjun01_1.txt)
addEvent(/script/04_hanjun01_2.txt)
addEvent(/script/04_hanjun01_3.txt)
addEvent(/script/04_hanjun01_4.txt)
addNpc(守卫甲,7,/map/npc_shibingzou.ani,190,475,,,军营重地，不要乱跑！)
addNpc(守卫乙,4,/map/npc_shibingzou.ani,320,450,,,主帅大营就在军营内。,军营重地，不要乱跑！)
addNpc(士兵甲,4,/map/npc_shibingzou.ani,390,460,,,大战在即，必须勤习武艺，才能保住性命。)
addNpc(士兵乙,4,/map/npc_shibingzou.ani,250,300,,,这里是汉军主营，西边的出口时副营。)
addNpc(箭手甲,0,/map/boss_shibing02.ani,520,400,,,…………………)
addNpc(箭手乙,1,/map/boss_shibing01.ani,130,375,,,…………………)
addNpc(张龙,0,/map/boss_shibing02.ani,325,125,,,…………………)
addNpc(赵虎,1,/map/boss_shibing02.ani,235,125,,,…………………)
addBox(宝箱22,75,550,0,5)
addBox(宝箱23,500,666,2,5)
//addBox(宝箱24,25,300,3,5)
addBox(宝箱25,520,107,0,5)
setMapEnemyID(30,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30)
setMapEnemyPath(6,5,6,9,10,13,14)
addEnemy(鬼火01,0,90,610,35,35,,)
addEnemy(鬼火02,0,175,590,20,20,,)
addEnemy(鬼火03,0,310,630,35,35,,)
addEnemy(鬼火04,0,400,595,30,30,,)
changeEnd()
loadfinish()
