loadstart()
changeStart()
loadmap(/map/huangjin02.jmp,/map/zhouyu.jop)
roleposition(160,500,1)
addEvent(/)
addEvent(/script/08_huangjin02_1.txt)
addEvent(/script/08_huangjin02_2.txt)
addEvent(/script/08_huangjin02_3.txt)
addEvent(/script/08_huangjin02_4.txt)
addEvent(/script/08_huangjin02_5.txt)
setFitback(1,battle)
changeMusic(true,/mid/battle.mid)
addBox(宝箱66,40,140,0,9)
addBox(宝箱67,280,140,0,9)
setMapEnemyID(30,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30)
setMapEnemyPath(6,3,4,5,6,9,10)
addEnemy(鬼火01,0,155,480,35,35,,)
addEnemy(鬼火02,0,255,490,35,35,,)
addEnemy(鬼火03,0,280,405,35,35,,)
addEnemy(鬼火04,0,280,260,35,35,,)
addEnemy(鬼火05,0,280,160,35,35,,)
addEnemy(鬼火06,0,160,400,35,35,,)
addEnemy(鬼火07,0,60,485,35,35,,)
addEnemy(鬼火08,0,40,440,35,35,,)
addEnemy(鬼火09,0,40,320,35,35,,)
addEnemy(鬼火10,0,40,160,35,35,,)
addEnemy(鬼火11,0,160,300,35,35,,)
if(zhuxian = 15)
addNpc(屏风一,0,/map/pingfeng.ani,160,360,,,此路不通，必须打开相应的机关。)
addNpc(屏风二,0,/map/pingfeng.ani,280,380,,,此路不通，必须打开相应的机关。)
addNpc(屏风三,0,/map/pingfeng.ani,160,120,,,此路不通，必须打开相应的机关。)
addNpc(八卦一,0,/map/bagua.ani,45,210,,,)
addNpc(八卦二,0,/map/bagua.ani,160,225,,,)
addNpc(八卦三,0,/map/bagua.ani,275,210,,,)
changeEnd()
loadfinish()
lockkey(true)
screenMove(1,180,12)
screenMove(2,30,12)
sleep(10)
screenMove(3,70,12)
sleep(10)
screenMove(2,35,12)
sleep(15)
screenMove(0,180,12)
say(乔莹,大家小心了，这是张梁布下的“三才阵”，此阵有生门、死门，必须打开相应的机关才能通过此阵！)
setTask(0,闯营·第一营,12,这是张梁布下的“三才阵”，破阵！！！)
showMessage(接受任务：大破“三才阵”,0)
lockkey(false)
$(zhuxian=16)
endif()
