loadstart()
loadmap(/map/shandong01.jmp,/map/zhouyu.jop)
roleposition(440,65,0)
changeStart()
//changeMusic(true,/mid/battle.mid)
addEvent(/)
addEvent(/script/01_shandong01_1.txt)
addEvent(/script/01_shandong01_2.txt)
addBox(宝箱14,127,94,0,5)
addBox(宝箱15,383,446,0,3)
addBox(宝箱16,55,400,3,7)
addBox(宝箱17,405,255,3,3)
setMapEnemyID(30,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30)
setMapEnemyPath(6,3,4,7,8,9,10)
addEnemy(鬼火01,0,95,447,25,25,,)
addEnemy(鬼火02,0,95,257,30,30,,)
addEnemy(鬼火03,0,87,135,35,35,,)
addEnemy(鬼火04,0,255,160,30,30,,)
addEnemy(鬼火05,0,255,335,25,25,,)
addEnemy(鬼火06,0,310,480,30,30,,)
addEnemy(鬼火07,0,455,470,30,30,,)
addEnemy(鬼火08,0,480,335,30,30,,)
addEnemy(鬼火09,0,455,185,30,30,,)
addEnemy(鬼火10,0,433,95,30,30,,)
changeEnd()
loadfinish()
