loadstart()
changeStart()
loadmap(/map/huangjin01.jmp,/map/zhouyu.jop)
roleposition(200,120,0)
setFitback(1,battle)
changeMusic(true,/mid/battle.mid)
addEvent(/)
addEvent(/script/08_huangjin01_1.txt)
addEvent(/script/08_huangjin01_2.txt)
addEvent(/script/08_huangjin01_3.txt)
addEvent(/script/08_huangjin01_4.txt)
addEvent(/script/08_huangjin01_5.txt)
addNpc(武器商,0,/map/npc_liubei.ani,105,90,,,)
addNpc(装备商,3,/map/npc_07.ani,90,570,,,)
addNpc(药材商,2,/map/npc_12.ani,305,570,,,)
addBox(宝箱59,87,623,3,5)
addBox(宝箱60,367,330,0,3)
addBox(宝箱61,31,330,0,7)
addBox(宝箱62,375,190,2,8)
addBox(宝箱63,25,190,3,8)
addBox(宝箱64,95,250,0,8)
addBox(宝箱65,295,95,0,8)
setMapEnemyID(30,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30)
setMapEnemyPath(6,3,4,7,8,9,10)
addEnemy(鬼火01,0,192,528,35,35,,)
addEnemy(鬼火02,0,112,430,30,30,,)
addEnemy(鬼火03,0,30,350,35,35,,)
addEnemy(鬼火04,0,305,430,30,30,,)
addEnemy(鬼火05,0,360,350,25,25,,)
addEnemy(鬼火06,0,207,446,30,30,,)
addEnemy(鬼火07,0,200,370,30,30,,)
addEnemy(鬼火08,0,96,270,30,30,,)
addEnemy(鬼火09,0,190,290,30,30,,)
addEnemy(鬼火10,0,160,205,30,30,,)
addEnemy(鬼火11,0,240,205,30,30,,)
addEnemy(鬼火12,0,80,175,30,30,,)
addEnemy(鬼火13,0,335,175,30,30,,)
addEnemy(鬼火14,0,280,275,30,30,,)
addEnemy(鬼火15,0,135,135,30,30,,)
addEnemy(鬼火16,0,255,140,30,30,,)
changeEnd()
loadfinish()
