﻿
scene12:
name=波月洞
phaseAll:
roles:
1
50
11
rolesEnd
role1:
spriteType=1
pos=1
x=144
y=493
dir=1
defaultPos=1
walk=
role1End

role50:
spriteType=2
x=455
y=310
dir=0
walk=0
role50End

role11:
spriteType=2
x=430
y=94
dir=0
walk=0
role11End
phaseAllEnd
scene12End