scene
id 33
name 三魂六道之武
dat map32
weather 0
battleBg 3
BGM 2
enemyLevel 1
enemys 31,29,30
endScene
npc
name 丁枫
defaultPos 0
visible false
isMotion false
isPass false
attrib 0,0,502,24,38,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 郭正平
defaultPos 0
visible false
isMotion false
isPass false
attrib 19,16,501,24,37,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 葛奇
defaultPos 0
visible false
isMotion false
isPass false
attrib 17,32,499,22,35,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 史定
defaultPos 0
visible false
isMotion false
isPass false
attrib 18,48,500,23,36,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 宝箱12
defaultPos 1
visible true
isMotion -1
isPass false
attrib 43,256,110,16,14,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱13
defaultPos 1
visible true
isMotion -1
isPass false
attrib 43,304,110,16,14,0,类容
scriptVar null
speed 0
frequency 0
endNpc
event
type commonEvent
id 33
condition area,80,320,80,16
keyOK false
comment 大战三大名剑
. ctrl false
. delLog 16
. taskFlag null
. showText 0,0,??,大哥!他终于出来了.
. setFace 0,7
. setCamera 112,224
. sync
. showEffect 39,96,240,0
. showEffect 39,112,240,0
. showEffect 39,128,240,0
. endSync
. sync
. npcAppear 3,33,128,240,2
. npcAppear 2,33,112,240,2
. npcAppear 1,33,96,240,2
. endSync
. move 0,112,288
. setFace 0,2
. sync
. move 2,112,256
. endSync
. showText 0,0,葛奇,丁大厨，你让我们好等啊！
. setFace 0,7
. setCamera 0
. showText 1,0,丁枫,#B三大名剑#A？你们怎么在这里？
. sync
. setFace 1,0
. setFace 2,0
. setFace 3,0
. endSync
. showText 0,0,郭正平,三大名剑本来就效忠于老先生，当然会在这里咯！
. setFace 0,7
. showText 1,0,丁枫,老先生？（神秘人？）
. showText 0,0,史定,嘿嘿！大厨，上次三大名剑饶了你，今天我们可没那么大方了！
. showText 1,0,丁枫,承让！承让了！
. changeBGM 4,-1
. initEmy 10,1
. initEmy 11,1
. initEmy 38,1
. setBattle true,false,null
. if isWin
. changeBGM 2,-1
. changeEquip add,23,1
. changeEquip add,30,1
. sync
. setFace 1,6
. setFace 2,0
. setFace 3,6
. endSync
. showText 0,0,葛奇,想不到我三大名剑的英明还是毁于一旦啊！
. setFace 0,3
. showText 1,0,丁枫,葛兄，言重了！
. showText 0,0,史定,大哥，这次是因为此处阴暗晦气，咱们蹲这里都发霉了，哪有不败之理！
. setFace 1,0
. showText 0,0,郭正平,二哥言之有理，大哥我就说怎么会有力使不上呢！
. setFace 0,3
. showText 0,0,葛奇,丁大厨，你也瞧见了，不是三大名剑武功不济，而是天妒英才，就算我们欲与日月争光，也不是在这阴冷之地，丁大厨既然你已胜出，那就请跟我们走，老先生正等着你呢！
. setFace 0,7
. showText 1,0,丁枫,你们‥‥‥
. sync
. move 1,304,240
. move 2,320,256
. move 3,336,240
. endSync
. sync
. npcDisappear 1
. npcDisappear 2
. npcDisappear 3
. endSync
. aside 跟着三大名剑出去!
. ctrl true
. addLog 17
. complete 1
. endIf
endEvent
event
type commonEvent
id -1
condition area,400,48,16,16
keyOK false
comment 三魂六道——忘忧山庄大厅
. setScene 29,304,80,3,true
. complete 0
endEvent
event
type commonEvent
id -1
condition area,112,128,16,16
keyOK false
comment 开关2
. showChoice true,null,打开,关闭
. if choice=0
. setDecState 1,1
. set event[93]:开关2被打开,1
. complete 0
. endIf
. if choice=1
. setDecState 1,0
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition area,240,432,16,16
keyOK false
comment 开关1
. showChoice true,null,打开,关闭
. if choice=0
. setDecState 0,1
. set event[92]:开关1被打开,1
. complete 0
. endIf
. if choice=1
. setDecState 0,0
. complete 0
. endIf
endEvent
event
type commonEvent
id 94
condition null
keyOK false
comment 铁门打开
. if event[92]=1&event[93]=1
. ctrl false
. sync
. shake 30
. setCamera 272,176
. endSync
. setDecState 2,2
. wait 0,20
. setCamera 0
. ctrl true
. complete 1
. endIf
endEvent
event
type commonEvent
id 200
condition sprite,4
keyOK false
comment 宝箱12
. if event[200]=0&TaskItem > 0
. getPav 6,1
. setStatus 4,6
. complete 1
. else
. aside 秘籍宝箱，没有万能钥匙不能打开
. complete 0
. endIf
endEvent
event
type initEvent
id -1
condition null
keyOK false
comment 事件描述
. if event[200]=1
. setStatus 4,6
. complete 0
. endIf
. if event[201]=1
. setStatus 5,6
. complete 0
. endIf
endEvent
event
type commonEvent
id 201
condition sprite,5
keyOK false
comment 宝箱13
. if event[201]=0
. changeEquip add,49,1
. setStatus 5,6
. complete 1
. endIf
endEvent
event
type commonEvent
id -1
condition area,0,464,16,48
keyOK false
comment 3——2
. setScene 32,480,112,3,true
. complete 0
endEvent
event
type commonEvent
id 221
condition area,64,352,96,16
keyOK false
comment 提示
. taskFlag null
. complete 1
endEvent
