scene
id 31
name 三魂六道之智
dat map30
weather 0
battleBg 3
BGM 2
enemyLevel 1
enemys null
endScene
npc
name 丁枫
defaultPos 0
visible false
isMotion false
isPass false
attrib 0,0,438,24,38,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 石碑
defaultPos 1
visible true
isMotion -1
isPass false
attrib 36,80,250,22,26,2,类容
scriptVar null
speed 0
frequency 0
endNpc
event
type commonEvent
id -1
condition sprite,1
keyOK false
comment 提示
. ctrl false
. showText 0,0,石碑,#C阴阳不同气，然其为和同也；#B酸辣甘苦#A之味相反，然其为善均也#A
. setFace 0,7
. showText 1,0,丁枫,#B苦辣酸甜#A？四种味道？！
. setDir 0,right
. setCamera 240,240
. showText 1,0,丁枫,那边还有两个开关，味道和开关是否有某种联系呢？
. setCamera 0
. addLog 15
. ctrl true
. complete 0
endEvent
event
type commonEvent
id -1
condition area,144,16,48,16
keyOK false
comment 三魂六道1——三魂六道2
. setScene 32,48,336,0,true
. complete 0
endEvent
event
type commonEvent
id 86
condition null
keyOK false
comment 关进牢房
. if event[29]=1
. ctrl false
. showCG 1,内容
. showText 1,0,丁枫,这是哪儿？
. showText 1,0,丁枫,哎哟！那么高摔下来疼死了！
. CGEnd false
. screenFlash true
. npcAppear 0,31,160,256,0
. wait 0,10
. setCamera 160,64
. wait 0,10
. showText 1,0,丁枫,呼！看来我被关起来了！
. taskFlag 33,112,320
. setCamera 0
. ctrl true
. complete 1
. endIf
endEvent
event
type initEvent
id -1
condition null
keyOK false
comment 事件描述
. if event[29]=1&event[91]=0
. setStatus 0,6
. complete 0
. else
. setDecState 4,2
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition area,256,224,16,16
keyOK false
comment 机关2
. showChoice true,酱伴苦菜,苦,咸
. if choice=0
. setDecState 1,1
. shake 6
. set event[88]:机关2被打开,1
. complete 0
. endIf
. if choice=1
. set event[88]:机关2被打开,0
. setDecState 0,0
. setDecState 1,0
. setDecState 2,0
. setDecState 3,0
. set event[87]:机关1被打开,0
. set event[89]:机关3被打开,0
. set event[90]:机关4被打开,0
. showText 1,0,丁枫,看来没什么反应!
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition area,80,224,16,16
keyOK false
comment 机关1
. showChoice true,酸汤鱼片,苦,酸
. if choice=1
. setDecState 0,1
. shake 6
. set event[87]:机关1被打开,1
. complete 0
. endIf
. if choice=0
. set event[87]:机关1被打开,0
. setDecState 0,0
. setDecState 1,0
. setDecState 2,0
. setDecState 3,0
. set event[88]:机关2被打开,0
. set event[89]:机关3被打开,0
. set event[90]:机关4被打开,0
. showText 1,0,丁枫,看来没什么反应!
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition area,64,320,16,16
keyOK false
comment 机关3
. showChoice true,拔丝香蕉,甜,酸
. if choice=0
. setDecState 2,1
. shake 6
. set event[89]:机关3被打开,1
. complete 0
. endIf
. if choice=1
. set event[89]:机关3被打开,0
. setDecState 0,0
. setDecState 1,0
. setDecState 2,0
. setDecState 3,0
. set event[88]:机关2被打开,0
. set event[87]:机关1被打开,0
. set event[90]:机关4被打开,0
. showText 1,0,丁枫,看来没什么反应!
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition area,272,320,16,16
keyOK false
comment 机关4
. showChoice true,麻辣子鸡,麻,辣
. if choice=1
. setDecState 3,1
. shake 6
. set event[90]:机关4被打开,1
. complete 0
. endIf
. if choice=0
. set event[90]:机关4被打开,0
. setDecState 0,0
. setDecState 1,0
. setDecState 2,0
. setDecState 3,0
. set event[88]:机关2被打开,0
. set event[89]:机关3被打开,0
. set event[87]:机关4被打开,0
. showText 1,0,丁枫,看来没什么反应!
. complete 0
. endIf
endEvent
event
type commonEvent
id 91
condition null
keyOK false
comment 牢门被打开
. if event[87]=1&event[88]=1&event[89]=1&event[90]=1
. ctrl false
. shake 20
. setFace 0,2
. setDir 0,up
. setCamera 160,64
. setDecState 4,2
. showText 1,0,丁枫,终于打开了!这点小机关还是难不倒我的。
. wait 0,10
. setCamera 0
. ctrl true
. complete 1
. endIf
endEvent
