scene
id 6
name 民居
dat map6
weather 0
battleBg 0
BGM 1
enemyLevel 1
enemys null
endScene
npc
name 丁枫
defaultPos 0
visible false
isMotion false
isPass false
attrib 0,16,374,24,38,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 居民
defaultPos 0
visible true
isMotion -1
isPass false
attrib 34,128,115,19,35,2,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 布袋2
defaultPos 0
visible true
isMotion -1
isPass false
attrib 40,144,278,24,38,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 麻袋4
defaultPos 0
visible true
isMotion -1
isPass false
attrib 40,32,101,18,21,0,类容
scriptVar null
speed 0
frequency 0
endNpc
event
type commonEvent
id -1
condition area,240,176,16,48
keyOK false
comment 杂货店——街道
. setScene 4,240,288,1,true
. complete 0
endEvent
event
type commonEvent
id -1
condition sprite,1
keyOK false
comment 对话居民
. showText 0,0,青山镇居民,小伙子，你看见发光的#B布袋#A和#B水壶#A了吗？你能从他们里面找到你需要的一些食材！
. complete 0
endEvent
event
type commonEvent
id -1
condition sprite,2
keyOK false
comment 布袋2
. if event[106]=0
. getFood 2,2
. set event[106]:布袋2,1
. setStatus 2,6
. complete 0
. else
. showText 1,0,丁枫,袋子已经空了！
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition sprite,3
keyOK false
comment 麻袋4
. if event[109]=0
. getFood 1,2
. getFood 11,2
. set event[109]:麻袋4,1
. setStatus 3,6
. complete 0
. else
. showText 1,0,丁枫,袋子已经空了！
. complete 0
. endIf
endEvent
event
type initEvent
id -1
condition null
keyOK false
comment 事件描述
. if event[106]=1
. setStatus 2,6
. complete 0
. endIf
. if event[109]=1
. setStatus 3,6
. complete 0
. endIf
endEvent
