scene
id 61
name 倦鸟阁
dat map54
weather 0
battleBg 0
BGM 1
enemyLevel 1
enemys null
endScene
npc
name 丁枫（魔刀）
defaultPos 0
visible false
isMotion false
isPass false
attrib 1,0,454,24,38,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 秦可沁
defaultPos 0
visible false
isMotion false
isPass false
attrib 4,16,451,21,35,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 谢小玉
defaultPos 0
visible false
isMotion false
isPass false
attrib 2,32,449,19,33,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 刀客1
defaultPos 0
visible false
isMotion false
isPass false
attrib 30,48,452,22,36,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 刀客2
defaultPos 0
visible false
isMotion false
isPass false
attrib 30,64,452,20,36,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 刀客3
defaultPos 0
visible false
isMotion false
isPass false
attrib 30,80,452,23,36,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 刀客4
defaultPos 0
visible false
isMotion false
isPass false
attrib 30,96,452,20,36,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 刀客5
defaultPos 0
visible false
isMotion false
isPass false
attrib 30,112,452,22,36,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 丁枫
defaultPos 0
visible false
isMotion -1
isPass false
attrib 0,128,454,24,38,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 麻袋26
defaultPos 0
visible true
isMotion -1
isPass false
attrib 40,32,101,18,21,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 水壶8
defaultPos 0
visible true
isMotion -1
isPass false
attrib 40,304,80,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
event
type commonEvent
id -1
condition area,128,432,128,16
keyOK false
comment 倦—顶
. setScene 60,144,224,2,true
. complete 0
endEvent
event
type commonEvent
id 60
condition area,112,368,160,16
keyOK false
comment 丁枫发狂
. ctrl false
. delLog 32
. move 0,192,368
. setDir 0,up
. sync
. npcAppear 1,61,176,368,0
. npcAppear 2,61,208,368,0
. endSync
. sync
. setFace 0,2
. setFace 1,2
. setFace 2,2
. endSync
. showText 1,0,丁枫,究竟怎么回事‥‥‥
. showText 2,1,小玉,快看看还有没有人活着！
. sync
. move 0,192,288
. move 1,176,288
. move 2,208,288
. endSync
. showText 3,0,可沁,分头查看.
. sync
. move 0,192,240
. move 1,48,288
. move 2,352,288
. endSync
. setCamera 1
. setDir 1,up
. setFace 1,2
. showText 3,0,可沁,这是‥‥‥？！
. setCamera 2
. setDir 2,down
. setFace 0,2
. setDir 0,right
. showText 2,1,小玉,没错，这正是#B魔刀#A招数‥‥‥！
. setCamera 0
. setFace 0,7
. move 0,144,240
. wait 0,10
. showText 1,0,丁枫,‥‥‥真的是‥‥#B魔刀#A招数.
. move 0,192,240
. move 0,192,272
. sync
. move 1,176,288
. move 2,208,288
. endSync
. showText 2,1,小玉,就算下毒在先，短时间内要杀这么多人，只有绝顶高手才能办到.
. showText 1,0,丁枫,所有伤口‥‥的确出自#B魔刀#A，除了古伯伯，便只有#B忘忧使#A‥‥可怎么会‥‥‥难道青青早就知道‥‥‥
. setFace 2,2
. showText 2,1,小玉,大厨！别乱想，可能是巧合！
. showText 3,1,可沁,丁大哥，我一直觉得很不对劲！
. showText 0,0,？？,丁枫！我们知道你在里面！这回你插翅难逃！
. sync
. setFace 0,7
. setFace 1,7
. setFace 2,7
. endSync
. sync
. setDir 0,down
. setDir 1,down
. setDir 2,down
. endSync
. showText 0,0,？？,#B屠灭六派#A，你好狠的手段！
. showText 0,0,？？,要么你自行了断，要么等我们进去将你万刀分尸！
. sync
. setDir 1,right
. setDir 2,left
. endSync
. showText 3,1,可沁,果然是陷阱！丁大哥！
. showText 2,1,小玉,这些人，不问是非，我出去和他们说！
. setFace 1,2
. showText 3,0,可沁,小玉，你出去只有送死.
. showText 2,1,小玉,可我爹‥‥‥
. showText 1,0,丁枫,你们先到后面躲起来，我去和他们理论！
. sync
. setFace 1,5
. setFace 2,5
. endSync
. sync
. setDir 1,up
. setDir 2,up
. endSync
. showText 0,0,可沁，小玉,要走一起走！
. showText 1,0,丁枫,我拖住他们，你们才有机会！小玉，我一直听你的，你就听我一次吧！
. setFace 2,5
. showText 2,1,小玉,丁木头！‥‥‥你‥‥‥我‥‥
. setDir 2,right
. showText 1,0,丁枫,可沁，你也走，别让我赶你.
. setFace 1,3
. showText 3,1,可沁,‥‥‥丁大哥‥‥‥
. setFace 0,5
. showEffect 11,192,272,0
. showText 1,0,丁枫,全都滚！不然连你们一起杀了！
. sync
. setFace 1,2
. setFace 2,2
. endSync
. move 0,192,352
. showEffect 11,192,352,0
. showText 1,0,丁枫,外面的人，想动手，尽管进来！
. setCamera 2
. setDir 2,down
. showText 2,1,小玉,我去帮忙！
. move 1,192,288
. showEffect 11,192,352,0
. showText 3,0,可沁,等等！他魔气攻心，过去太危险.我们先躲一下，找机会出来帮他！
. aside 秦可沁离开队伍
. aside 谢小玉离开队伍
. sync
. move 2,336,288
. move 1,320,288
. endSync
. sync
. move 1,320,144
. showEffect 11,192,352,0
. move 2,336,144
. endSync
. sync
. move 1,320,112
. move 2,368,144
. endSync
. sync
. move 1,336,112
. showEffect 11,192,352,0
. move 2,368,112
. endSync
. move 2,352,112
. setCamera 0
. showEffect 11,192,352,0
. showText 0,0,？？,兄弟们，给武林除害！冲进去！
. sync
. npcAppear 5,61,192,400,0
. npcAppear 4,61,176,416,0
. npcAppear 6,61,208,416,0
. npcAppear 3,61,160,416,0
. npcAppear 7,61,224,416,0
. endSync
. setFace 5,5
. showText 0,0,昆仑弟子,哼，魔头识相的就束手就擒.
. setTeam 0
. setFace 6,0
. showText 0,0,崆峒弟子,魔头乖乖的交出#B魔刀#A，然后恭恭敬敬的送过来!不然，哼！哼！
. showEffect 11,192,352,0
. showText 1,0,丁枫,不然怎样.
. setFace 6,0
. showText 0,0,崆峒弟子,丁枫今天就是你的死期！
. showEffect 11,192,352,0
. showText 1,0,丁枫,少废话你们就一起上吧！
. changeBGM 4,-1
. initEmy 6,1
. initEmy 7,1
. initEmy 8,1
. setBattle true,false,null
. if isWin
. changeBGM 1,-1
. changeEquip add,11,1
. changeEquip add,51,1
. showEffect 11,192,352,0
. setFace 0,5
. showText 1,0,丁枫,你们还不快滚！
. sync
. setFace 5,2
. setFace 6,2
. setFace 3,2
. setFace 4,2
. setFace 7,2
. endSync
. showEffect 11,192,352,0
. showText 0,0,武林正派,大家快逃啊！这小子入魔了！
. sync
. npcDisappear 3
. npcDisappear 4
. npcDisappear 5
. npcDisappear 6
. npcDisappear 7
. endSync
. sync
. showEffect 39,192,400,0
. showEffect 39,176,416,0
. showEffect 39,208,416,0
. showEffect 39,160,416,0
. showEffect 39,224,416,0
. endSync
. screenFlash true
. npcAppear 8,61,192,352,2
. npcDisappear 0
. setStatus 8,6
. aside 丁枫一人力战武林正派，虽然打过但由于体力透支倒地.
. sync
. npcAppear 1,61,304,256,3
. npcAppear 2,61,320,272,3
. endSync
. setCamera 1
. sync
. move 1,192,256
. move 2,192,272
. endSync
. sync
. move 2,192,336
. move 1,176,336
. endSync
. setFace 1,6
. showText 3,1,可沁,丁大哥‥‥放松点.
. showText 1,0,丁枫,我‥‥‥
. setCamera 2
. showText 2,1,小玉,我们先把他扶下山.
. move 2,192,352
. screenFlash true
. sync
. npcDisappear 0
. npcDisappear 8
. npcDisappear 1
. endSync
. setTeam 0,1,2
. addLog 33
. ctrl true
. complete 1
. endIf
.
endEvent
event
type commonEvent
id -1
condition sprite,9
keyOK false
comment 麻袋26
. if event[155]=0
. set event[155]:麻袋26,1
. getFood 14,2
. getFood 4,2
. setStatus 9,6
. complete 0
. else
. showText 1,0,丁枫,袋子已经空了！
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition sprite,10
keyOK false
comment 水壶8
. if event[156]=0
. set event[156]:水壶8,1
. getFood 18,1
. getFood 23,2
. setStatus 10,6
. complete 0
. else
. showText 1,0,丁枫,水壶已经空了！
. complete 0
. endIf
endEvent
event
type initEvent
id -1
condition null
keyOK false
comment 事件描述
. if event[155]=1
. setStatus 9,6
. complete 0
. endIf
. if event[156]=1
. setStatus 10,6
. complete 0
. endIf
endEvent
