scene
id 69
name 鬼屋
dat map62
weather 0
battleBg 0
BGM 2
enemyLevel 1
enemys null
endScene
npc
name 丁枫（魔刀）
defaultPos 0
visible false
isMotion false
isPass false
attrib 1,0,246,24,38,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 秦可沁
defaultPos 0
visible false
isMotion false
isPass false
attrib 4,16,243,21,35,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 谢小玉
defaultPos 0
visible false
isMotion false
isPass false
attrib 2,32,241,19,33,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 布袋25
defaultPos 0
visible true
isMotion -1
isPass false
attrib 40,64,240,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
event
type commonEvent
id 76
condition area,80,160,112,16
keyOK false
comment 发现密道
. ctrl false
. delLog 40
. setFace 0,7
. move 0,96,144
. setDir 0,left
. sync
. npcAppear 1,69,96,144,0
. npcAppear 2,69,96,144,0
. endSync
. move 2,112,144
. sync
. move 1,112,144
. move 2,112,160
. endSync
. sync
. setDir 1,left
. setDir 2,left
. endSync
. move 0,80,144
. setDir 0,right
. showText 1,0,丁枫,你们看，这里有个地下台阶！
. setDir 1,left
. showText 3,0,可沁,这个入口看起来经常有人出入！
. setDir 2,up
. showText 2,1,小玉,鬼宅紧靠海边，很有可能是忘忧岛的联络点.所谓闹鬼，恐怕就是忘忧探子通过鬼宅往返岛上！
. setDir 0,left
. showText 1,0,丁枫,有道理啊！我们进去看看.
. sync
. move 1,80,144
. move 2,80,144
. endSync
. sync
. npcDisappear 1
. npcDisappear 2
. endSync
. addLog 41
. ctrl true
. complete 1
endEvent
event
type commonEvent
id -1
condition area,48,144,16,32
keyOK false
comment 鬼屋_密道
. setScene 71,224,80,2,true
. complete 0
endEvent
event
type commonEvent
id -1
condition area,208,240,16,48
keyOK false
comment 出去
. setScene 67,64,208,1,true
. complete 0
endEvent
event
type commonEvent
id -1
condition sprite,3
keyOK false
comment 布袋25
. if event[160]=0
. set event[160]:布袋25,1
. getFood 7,1
. getFood 5,3
. setStatus 3,6
. complete 0
. else
. showText 1,0,丁枫,袋子已经空了！
. complete 0
. endIf
endEvent
event
type initEvent
id -1
condition null,null
keyOK false
comment 事件描述
. if event[160]=1
. setStatus 3,6
. complete 0
. endIf
endEvent
