scene
id 3
name 山腰悬崖
dat 03
weather 0
battleBg 0
BGM 6
enemyLevel 1
enemys null
endScene
npc
name 南宫煜
visible false
isMotion false
isPass false
attrib 0,160,256,25,48,0,类容
speed 2
frequency 4
endNpc
npc
name 纪馨月
visible false
isMotion false
isPass false
attrib 1,64,234,15,42,0,类容
speed 2
frequency 4
endNpc
npc
name 青珞
visible false
isMotion false
isPass false
attrib 2,48,265,17,41,0,类容
speed 2
frequency 4
endNpc
npc
name 弟子一
visible false
isMotion false
isPass false
attrib 18,16,106,19,42,0,类容
speed 3
frequency 4
endNpc
npc
name 弟子二
visible false
isMotion false
isPass false
attrib 18,16,138,19,42,0,类容
speed 3
frequency 4
endNpc
npc
name 弟子三
visible false
isMotion false
isPass false
attrib 18,16,170,19,42,0,类容
speed 3
frequency 4
endNpc
npc
name 弟子四
visible false
isMotion false
isPass false
attrib 18,16,202,19,42,0,类容
speed 3
frequency 4
endNpc
npc
name 夜魑
visible event[1]=0
isMotion false
isPass true
attrib 13,160,241,45,65,0,类容
speed 2
frequency 0
endNpc
npc
name 圣霄真人
visible false
isMotion false
isPass false
attrib 3,16,74,16,42,0,类容
speed 2
frequency 4
endNpc
npc
name 山民
visible event[1]=0
isMotion false
isPass false
attrib 26,160,154,17,42,2,类容
speed 0
frequency 3
endNpc
npc
name 受伤村民
visible false
isMotion false
isPass true
attrib 38,32,301,50,13,0,类容
speed 0
frequency 0
endNpc
event
type commonEvent
id -1
condition area,336,192,16,32
keyOK false
comment 后山悬崖---白云山路
. if event[1]=1
. showText 0,0,南宫煜,那些山民定藏在这山洞中，我不能丢下他们不管。
. step 0,true,1,false
. else
. setScene 2,0,448,1,true
. endIf
. complete 0
endEvent
event
type commonEvent
id -1
condition nextArea,144,80,32,32
keyOK false
comment 后山悬崖---山洞
. if point[0]~0
. chargePoint 0
. if point[0]=0
. taskFlag 4,256,320
. delLog 0,true
. addLog 1,true
. setScene 4,64,608,0,true
. endIf
. else
. setScene 4,64,624,0,true
. endIf
. complete 0
endEvent
event
type commonEvent
id 1
condition null
keyOK false
comment 发现夜魑
. ctrl false
. filmStart true
. setFace 0,0
. move 0,272,192
. showText 1,0,南宫煜,那……那是……
. setCamera 7
. wait 5
. showText 0,0,夜魑,唬……吼……
. shake -1
. sync
. move 7,160,144
. step 9,true,2,false
. endSync
. shake 0
. wait 5
. setCamera 0
. wait 3
. sync
. showEffect 5,304,176,0
. showEffect 5,304,208,0
. endSync
. wait 4
. sync
. npcAppear 3,3,304,176,3
. npcAppear 4,3,304,208,3
. endSync
. sync
. showEffect 5,320,160,0
. showEffect 5,320,224,0
. endSync
. wait 4
. sync
. npcAppear 5,3,320,160,3
. npcAppear 6,3,320,224,3
. endSync
. wait 3
. showText 0,0,玄天弟子,大师兄!那是什么怪物？
. showText 1,0,南宫煜,那是#B夜魑#A！上古邪物，邪神蚩尤的士兵……
. showText 0,0,玄天弟子,我们白云山怎么会有这种魔物。
. showText 1,0,南宫煜,没时间研究他的来历了，救人要紧，我们上。
. npcDisappear 0
. showEffect 5,272,192,0
. wait 3
. sync
. {
. npcDisappear 3
. showEffect 5,304,176,0
. }
. {
. npcDisappear 4
. showEffect 5,304,208,0
. }
. endSync
. sync
. {
. npcDisappear 5
. showEffect 5,320,160,0
. }
. {
. npcDisappear 6
. showEffect 5,320,224,0
. }
. endSync
. wait 3
. setCamera 7
. wait 3
. flash 5,0
. wait 5
. sync
. showEffect 5,112,144,0
. showEffect 5,208,144,0
. showEffect 5,144,96,0
. showEffect 5,176,96,0
. endSync
. wait 4
. sync
. npcAppear 3,3,112,144,1
. npcAppear 4,3,208,144,3
. npcAppear 5,3,144,96,2
. npcAppear 6,3,176,96,2
. endSync
. showEffect 5,160,192,0
. wait 4
. npcAppear 0,3,160,192,0
. showText 1,0,南宫煜,#Y（咒文）玄冥千煌，齐聚八荒。交行太阴，化虚相烈……#A
. shake -1
. blackBG true
. showEffect 28,160,144,0
. wait 30
. showEffect 45,160,144,0
. wait 3
. flash 10,1
. showEffectEx 44,160,32,0,10,0
. set temp,0
. loop temp<5
. showEffectEx 22,160,144,0,1,0
. showEffectEx 22,176,128,0,1,0
. showEffectEx 22,160,112,0,1,0
. showEffectEx 22,176,96,0,1,0
. set temp,temp+1
. endLoop
. shake 0
. blackBG false
. showEffectEx 17,160,128,0,5,0
. wait 15
. sync
. step 3,false,1,false
. step 4,false,1,false
. step 5,false,1,false
. step 6,false,1,false
. endSync
. wait 5
. showText 0,0,夜魑,唬……吼……
. setDir 7,down
. shake 10
. showEffect 15,160,144,0
. wait 5
. showEffect 27,160,144,0
. sync
. {
. showEffect 22,144,112,0
. npcAppear 5,3,128,112,2
. }
. {
. showEffect 22,176,112,0
. npcAppear 6,3,192,112,2
. }
. {
. showEffect 22,144,144,0
. step 3,true,1,false
. }
. {
. showEffect 22,176,144,0
. step 4,true,1,false
. }
. endSync
. showText 0,0,玄天弟子,好可怕的怪物，阵法竟然不能完全困住他！
. showText 1,0,南宫煜,你们退后，让我来！
. changeSpeed 0,3
. move 0,160,160
. rest true
. initEmy 3,1
. setBattle true,false,null
. if isWin
. showEffectEx 17,160,128,0,5,0
. wait 15
. showText 0,0,夜魑,唬……吼……
. shake 10
. setNpcStatus 7,2
. sync
. setDir 3,down
. setDir 4,down
. setDir 5,down
. setDir 6,down
. endSync
. setFace 9,3
. showText 0,0,山民,多谢各位救命之恩。
. showText 1,0,南宫煜,不必客气。除魔卫道是我们玄天弟子的本分。
. showText 10,1,圣霄真人,煜儿，你做的很好。
. npcAppear 8,3,336,192,3
. setCamera 8
. wait 5
. npcDisappear 8
. showEffect 5,336,192,0
. wait 10
. showEffect 5,192,160,0
. wait 4
. npcAppear 8,3,192,160,3
. showText 0,0,众人,师父。
. setDir 0,right
. showText 1,0,南宫煜,师父。
. setFace 8,3
. showText 10,1,圣霄真人,上古邪物#B夜魑#A居然会出现在此。这位山民，你还是尽早离开为妙。
. showText 0,0,山民,多谢各位，我这就离开。
. move 9,160,112
. changeSpeed 9,4
. changeBGM 7,-1
. shake 10
. sync
. step 9,true,1,false
. showEffect 26,160,112,0
. showEffectEx 17,160,112,1,3,0
. showEffectEx 17,160,112,3,3,0
. setFace 0,0
. endSync
. sync
. step 9,true,1,false
. showEffect 26,160,96,0
. showEffectEx 17,160,96,1,2,0
. showEffectEx 17,160,96,3,2,0
. endSync
. sync
. npcDisappear 9
. showEffect 26,160,80,0
. showEffect 17,160,80,1
. showEffect 17,160,96,3
. endSync
. wait 2
. sync
. setFace 0,0
. setFace 3,0
. setFace 4,0
. setFace 5,0
. setFace 6,0
. setFace 8,0
. endSync
. sync
. setDir 0,up
. setDir 8,up
. setDir 3,up
. setDir 4,up
. setDir 5,up
. setDir 6,up
. endSync
. showText 1,0,南宫煜,这是……
. showText 10,1,圣霄真人,大家闪开，不要靠近山洞！
. sync
. step 3,true,1,false
. step 4,true,1,false
. step 5,true,1,false
. step 6,true,1,false
. endSync
. setDir 0,right
. showText 1,0,南宫煜,洞内必有蹊跷，师父，我们应当如何？
. showEffect 5,192,160,0
. npcDisappear 8
. npcAppear 8,3,160,112,0
. setDir 0,up
. showText 10,1,圣霄真人,果然充满妖气，我到要看看是何方妖孽，敢在我玄天门下犯事！
. setDir 8,down
. showText 10,1,圣霄真人,洞中凶险异常，除了大师兄，其他弟子皆在洞外守候！
. showText 0,0,玄天弟子,是，师父！
. showText 10,1,圣霄真人,煜儿，我们走。
. setDir 8,up
. npcDisappear 8
. move 0,160,112
. setCamera 0
. chargePoint 0
. if point[0]=0
. taskFlag 4,256,320
. delLog 0,true
. addLog 1,true
. setScene 4,64,608,0,true
. else
. refresh false
. npcAppear 0,3,160,96,2
. refresh true
. endIf
. filmEnd true
. ctrl true
. complete 1
. endIf
endEvent
event
type commonEvent
id -1
condition sprite,3,4,5,6
keyOK false
comment 弟子
. showText 0,0,弟子,这村民死的这么惨……不知道这洞里藏着怎样的怪物……
. complete 0
endEvent
