SceneB***************************
ID=0
IInterfaceB**********************
Num=2
ID=1
x=8
y=20
BodyDirection=0
AnimationID=1#1#
DialogID=1#1#
ID=2
x=10
y=1
BodyDirection=1
AnimationID=0#
DialogID=0#
IInterfaceE**********************
OInterfaceB**********************
Num=2
ID=11
NextSceneID=0
NextSceneIInterface=0
MissionID=0
ID=12
NextSceneID=7
NextSceneIInterface=1
MissionID=0
OInterfaceE**********************
NPCB*****************************
Num=3
ID=51
Image=MM.png
Width=28
Height=48
x=8
y=16
Frames=4
NPCDirection=0
NPCID=2
CuDialogID=0#
HangDialogID=0#
OpDialogID=0#
CoDialogID=0#
OpMissionID=0#
CoMissionID=0#
VisibleMissionID=0
ID=52
Image=JJ.png
Width=28
Height=48
x=7
y=17
Frames=4
NPCDirection=0
NPCID=1
CuDialogID=0#
HangDialogID=0#
OpDialogID=0#
CoDialogID=0#
OpMissionID=0#
CoMissionID=0#
VisibleMissionID=0
ID=53
Image=DH.png
Width=29
Height=46
x=17
y=18
Frames=4
NPCDirection=0
NPCID=0
CuDialogID=0#
HangDialogID=0#
OpDialogID=0#
CoDialogID=0#
OpMissionID=0#
CoMissionID=0#
VisibleMissionID=0
NPCE*****************************
DialogB**************************
ID=1
-1#ShowHero(0)
-1#ToFrame(52,3)
-1#ToFrame(51,3)
0#ToFrame(52,9)
1#¶ôˣС
2#ɯ㡭
0#MoveNPC(51,1,2,1)
0#ToFrame(51,6)
2#ɯе㡭
2#ɯҾ÷ɳɳ졭
1#¶硭
2#ɯ˼ôõĵȻҴˡ
2#ɯ⣬
2#ɯءϲĵء
1#¶ţС
0#ToFrame(51,9)
0#Setpopo(3)
1#¶ǡ
0#MoveNPC(0,3,2,2)
-1#MoveNPC(52,0,1,1)
-1#ToFrame(52,9)
0#Sleep(5)
0#MoveNPC(0,2,2,2)
-1#MoveNPC(0,3,2,2)
-1#MoveNPC(52,3,5,3)
0#MoveNPC(51,3,3,4)
0#ToFrame(52,3)
0#Setpopo(0)
1#¶ǰˡ
1#¶ǵһƯɳ̲ϣǰûֹ
0#ToFrame(51,0)
2#ɯ𡭡
1#¶šк
1#¶ǣ˵Ļ
2#ɯСˡ
1#¶ڻشӰѴҽй˾Ͱ㿴š
2#ɯšš
0#MoveNPC(52,2,3,4)
0#ToFrame(51,9)
2#ɯ
2#ɯȻûС䡭
2#ɯͷɫġֻġ졭
0#Setpopo(3)
2#ɯ
0#MoveNPC(51,2,1,1)
0#ToFrame(51,9)
2#ɯҪ
2#ɯաղҡ
2#ɯѾ١ֶˡ
2#ɯΪʲôһ˾ͻᡭ
2#ɯ
0#Setpopo(0)
2#ɯҡú°
2#ɯ̫¡
2#ɯ̫ˡ
0#EndTo(2,1)
DialogE**************************
SceneE***************************
