scene
id 43
name 钱家大宅
dat map40
weather 0
battleBg 0
BGM 1
enemyLevel 1
enemys null
endScene
npc
name 丁枫（魔刀）
defaultPos 0
visible false
isMotion false
isPass false
attrib 1,0,422,24,38,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 古青青
defaultPos 0
visible false
isMotion -1
isPass false
attrib 3,16,419,17,35,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 秦可沁
defaultPos 0
visible false
isMotion -1
isPass false
attrib 4,32,419,21,35,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 麻袋18
defaultPos 0
visible true
isMotion -1
isPass false
attrib 40,432,181,18,21,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 布袋17
defaultPos 0
visible true
isMotion -1
isPass false
attrib 40,256,224,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
event
type commonEvent
id -1
condition area,272,400,64,16
keyOK false
comment 钱百财家——玄武镇上
. setScene 42,240,144,2,true
. complete 0
endEvent
event
type commonEvent
id -1
condition area,32,192,16,32
keyOK false
comment 钱百财家——钱家密道
. if event[100]=1
. setScene 44,80,48,2,true
. complete 0
. endIf
endEvent
event
type commonEvent
id 51
condition null
keyOK false
comment 进入钱百财家
. ctrl false
. setFace 0,2
. setCamera 112,256
. wait 0,5
. setCamera 288,128
. wait 0,5
. setCamera 480,224
. wait 0,5
. setCamera 0
. showText 1,0,丁枫,呼！钱家真是富贵人家啊！
. showText 4,1,青青,一个人都没有？我们搜一搜吧！
. delLog 25
. addLog 26
. ctrl true
. complete 1
endEvent
event
type commonEvent
id 99
condition area,80,256,80,16
keyOK false
comment 发现密道
. ctrl false
. move 0,112,256
. setDir 0,up
. sync
. npcAppear 1,43,112,256,0
. npcAppear 2,43,112,256,0
. endSync
. sync
. move 1,96,256
. move 2,128,256
. endSync
. sync
. setDir 1,up
. setDir 2,up
. endSync
. showText 3,1,可沁,如果整个房间没人的话，这里一定有密道！
. showText 4,1,青青,可沁说得没错，我们仔细找找！
. sync
. move 1,112,256
. move 2,112,256
. endSync
. sync
. npcDisappear 1
. npcDisappear 2
. endSync
. move 0,128,160
. wait 0,5
. move 0,144,160
. setDir 0,up
. setFace 0,6
. wait 0,5
. move 0,112,160
. move 0,112,128
. setFace 0,7
. aside 丁枫移动了下桌上的刀
. setFace 0,2
. npcAppear 2,43,112,128,0
. move 2,96,128
. setDir 2,up
. showText 3,1,可沁,丁大哥，这把刀好像是#B某种机关#A！
. setFace 0,2
. showText 1,0,丁枫,恩，好像还可以移动！我来试试！
. taskFlag 44,368,464
. move 2,112,128
. npcDisappear 2
. ctrl true
. complete 1
endEvent
event
type initEvent
id -1
condition null
keyOK false
comment 事件描述
. if event[100]=1
. setDecState 0,1
. complete 0
. endIf
. if event[138]=1
. setStatus 3,6
. complete 0
. endIf
. if event[139]=1
. setStatus 4,6
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition area,96,128,32,16
keyOK false
comment 刀开关
. showChoice true,null,移动,放回
. if choice=0
. setDecState 0,1
. shake 7
. setDir 0,down
. set event[100]:开关被打开,1
. complete 0
. endIf
. if choice=1
. setDecState 0,0
. set event[100]:开关被打开,0
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition sprite,3
keyOK false
comment 麻袋18
. if event[138]=0
. set event[138]:麻袋18,1
. getFood 8,2
. getFood 14,1
. getFood 16,1
. setStatus 3,6
. complete 0
. else
. showText 1,0,丁枫,袋子已经空了！
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition sprite,4
keyOK false
comment 布袋17
. if event[139]=0
. set event[139]:布袋17,1
. getFood 1,2
. getFood 16,2
. setStatus 4,6
. complete 0
. else
. showText 1,0,丁枫,袋子已经空了！
. complete 0
. endIf
endEvent
