 
       " "  ... 
 : gamedata/config/misc/artefacts.ltx 
       : 
;,      
;: {_} = {_},Radius,Power
[artefact_spawn_zones]
af_medusa = zone_mosquito_bald_weak, 2.0, 30.0

   af_medusa      zone_mosquito_bald_weak   2    30 (      ) 
     : mp_af_electra_flash = zone_witches_galantine, 3, 50.0 
    : af_fireball = zone_zharka_static, 3, 30.0 
        zone_zharka_weak      ...   . -    zone_zharka,     _weak, _average, _strong( , , ),    zone_zharka_static. 
                . 
                    : 
[af_activation_gravi]
;----------------------------------------------------------------------------------------------------------------------------------------
;format:                        time(sec),    sound_name,                 light_R,G,B,      light_range,        particle_name,                        af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
starting                    =    5.0,        anomalygravi_idle00,    0.5, 1.0, 1.5,      5.0,            "anomaly2artefact_gravi_blast_start",    "idle"
flying                        =    2.0,        anomalygravi_idle01,    0.8, 1.0, 1.2,      3.0,            "anomaly2artefactartefact_gravi",                "idle"
idle_before_spawning        =    5.0,        anomalygravi_blowout5,    1.0, 1.0, 1,        0.0,            "anomaly2artefact_gravi_blast_finished",    "idle"                
spawning                    =    1,          anomalygravity_entrance,    0.9, 1.1, 1.01,      0.0,        "",        "idle"

     .. 
-            ...         ....  ...   "[af_activation_gravi]"    af_activation_gravi     af_fireball (   ,       ) 
 - : 
[af_fireball]:af_base
GroupControlSection    = spawn_group
$spawn             = "artifactszharka fireball"
$npc            = on                ; option for Level Editor
;$prefetch         = 3
cform           = skeleton
class           = ARTEFACT

visual                = physicsanomalyartefact_fire.ogf
description            = enc_zone_artifact_af-fireball
inv_name            = af-fireball
 -   : artefact_activation_seq = af_activation_gravi 
   .   artefacts.ltx   [af_base]:identity_immunities  ;slot=10  : slot=1.   ,  ; ,   ()     slot=1   inv_name = af-electra-moonlight inv_name_short = inv_weight = 0.05 slot = 1 inv_grid_x = 10 inv_grid_y = 10   ,   . 
        . 
By XiaNi 
