 .    . 

[]  alife
[81]
; cse_abstract properties
section_name = stalker
name = esc_soldier_death
position = -150.2001953125,-29.2462558746338,-228.743957519531
direction = -150.2001953125,-29.2462558746338,-228.743957519531

; cse_alife_trader_abstract properties
money = 5000
character_profile = esc_sold_dead

; cse_alife_object properties
game_vertex_id = 98
distance = 16.1000003814697
level_vertex_id = 339597
object_flags = 0xffffffbf
custom_data = <<END
[smart_terrains]
none=true
END

; cse_visual properties
visual_name = actors\soldier\soldier_bandana_3

; cse_alife_creature_abstract properties
g_team = 0
g_squad = 1
g_group = 2
health = 1
dynamic_out_restrictions = 
dynamic_in_restrictions = 

upd:health = 0
upd:timestamp = 0
upd:creature_flags = 0
upd:position = -150.2001953125,-29.2462558746338,-228.743957519531
upd:o_model = 0
upd:o_torso = -150.2001953125,-29.2462558746338,-228.743957519531
upd:g_team = 0
upd:g_squad = 1
upd:g_group = 2

; cse_alife_monster_abstract properties

upd:next_game_vertex_id = 65535
upd:prev_game_vertex_id = 65535
upd:distance_from_point = 0
upd:distance_to_point = 0

; cse_alife_human_abstract properties
predicate5 = 1,2,2,1,2
predicate4 = 0,1,1,1

; cse_ph_skeleton properties

upd:start_dialog = 

; se_stalker properties .....:(.    : 

[81]   (  )
; cse_abstract properties (   acdc.pl     ,         )
section_name = stalker (    acdc.pl=>  package alife_object;)
name = esc_soldier_death (    )
position = -150.2001953125,-29.2462558746338,-228.743957519531 (  x,y,z,  )
direction = -150.2001953125,-29.2462558746338,-228.743957519531 (  x,y,z,  )

; cse_alife_trader_abstract properties (  )
money = 5000 (-    )
character_profile = esc_sold_dead (   xml,ltx       )

; cse_alife_object properties ( )
game_vertex_id = 98 ( ,    )
distance = 16.1000003814697 (   ,      )
level_vertex_id = 339597 ( ,    )
object_flags = 0xffffffbf ( ,   offset     )
custom_data = <<END (  ,    )
[smart_terrains]
none=true                          { ,    
END ( )

; cse_visual properties ( )

; cse_alife_creature_abstract properties (  ,  )
g_team = 0 ( ,   0)
g_squad = 1 (...)
g_group = 2 (,    :()
health = 1 (    )
dynamic_out_restrictions = (...)
dynamic_in_restrictions = (...)

upd:health = 0 (...)
upd:timestamp = 0 (...)
upd:creature_flags = 0 (...)
upd:position = -150.2001953125,-29.2462558746338,-228.743957519531 ( ,      )
upd:o_model = 0
upd:o_torso = -150.2001953125,-29.2462558746338,-228.743957519531 (      )
upd:g_team = 0 (...)
upd:g_squad = 1 (...)
upd:g_group = 2 (...) : upd,      ,     

cse_alife_monster_abstract properties 
upd:next_game_vertex_id = 31 (  _) upd:prev_game_vertex_id = 15523 (   ) upd:distance_from_point = 0 (...)    upd:distance_to_point = 0 (...)    

cse_alife_human_abstract properties 
predicate5 = 2,2,0,1,1 (...)    predicate4 = 0,2,0,2 (...)    

cse_ph_skeleton properties (...) 
upd:start_dialog = (...) 

se_stalker properties (...) 

    

:Rez@niy :Loxotron 

[]   
game_vertex. ,   .  ,            .    GSC .        (, , ,   ).      game_vertex        . 

[]  ""   acdc.pl
   acdc.pl package alife_object; : 

 actor					=> 'cse_alife_creature_actor',

	graph_point				=> 'cse_alife_graph_point',

	stalker					=> 'se_stalker',
	stalker_monolith			=> 'se_stalker',
	stalker_zombied				=> 'se_stalker',
	stalker_trader				=> 'se_stalker',
	stalker_sakharov			=> 'se_stalker',
	m_barman				=> 'se_stalker',
	m_osoznanie				=> 'se_stalker',
	mil_killer_respawn_1			=> 'se_stalker',

	m_trader				=> 'cse_alife_trader',
	

	mil_freedom_respawn_1			=> 'se_stalker',
	mil_freedom_respawn_3			=> 'se_stalker',
	dolg_regular				=> 'se_stalker',

	m_bloodsucker_e				=> 'se_monster',
	bloodsucker_weak			=> 'se_monster',
	bloodsucker_normal			=> 'se_monster',
	bloodsucker_strong			=> 'se_monster',
	bloodsucker_arena			=> 'se_monster',
	bloodsucker_mil				=> 'se_monster',

	m_boar_e				=> 'se_monster',
	boar_weak				=> 'se_monster',
	boar_normal				=> 'se_monster',
	boar_strong				=> 'se_monster',

	m_burer_e				=> 'se_monster',
	burer_arena				=> 'se_monster',
	m_burer_normal				=> 'se_monster',
	m_burer_normal_black			=> 'se_monster',
	burer_indoor				=> 'se_monster',
	burer_outdoor				=> 'se_monster',

	m_cat_e					=> 'se_monster',
	cat_weak				=> 'se_monster',
	cat_normal				=> 'se_monster',
	cat_strong				=> 'se_monster',

	m_chimera_e				=> 'se_monster',
	chimera_weak				=> 'se_monster',
	chimera_normal				=> 'se_monster',
	chimera_strong				=> 'se_monster',

	m_controller_e				=> 'se_monster',
	m_controller_normal			=> 'se_monster',
	m_controller_normal_fat			=> 'se_monster',
	m_controller_old			=> 'se_monster',
	m_controller_old_fat			=> 'se_monster',
	controller_tubeman			=> 'se_monster',

	m_crow					=> 'cse_alife_creature_crow',

	m_dog_e					=> 'se_monster',
	dog_weak				=> 'se_monster',
	dog_normal				=> 'se_monster',
	dog_strong				=> 'se_monster',

	m_flesh_e				=> 'se_monster',
	flesh_weak				=> 'se_monster',
	flesh_normal				=> 'se_monster',
	flesh_strong				=> 'se_monster',

	m_fracture_e				=> 'se_monster',
	fracture_normal				=> 'se_monster',
	fracture_strong				=> 'se_monster',

	m_gigant_e				=> 'se_monster',
	gigant_normal				=> 'se_monster',
	gigant_strong				=> 'se_monster',

	m_phantom				=> 'cse_alife_creature_phantom',

	m_poltergeist_e				=> 'se_monster',
	m_poltergeist_normal			=> 'se_monster',
	m_poltergeist_normal_tele		=> 'se_monster',
	m_poltergeist_tele_outdoor		=> 'se_monster',
	m_poltergeist_normal_flame		=> 'se_monster',
	m_poltergeist_strong_flame		=> 'se_monster',

	m_pseudodog_e				=> 'se_monster',
	pseudodog_weak				=> 'se_monster',
	pseudodog_normal			=> 'se_monster',
	pseudodog_strong			=> 'se_monster',
	pseudodog_arena				=> 'se_monster',
	psy_dog					=> 'se_monster',
	psy_dog_phantom				=> 'se_monster',	# cse_alife_psy_dog_phantom really
	psy_dog_radar				=> 'se_monster',  . 

       dodik(  dll)                                   => 'se_dodik', ( )
   all.spawn   acdc.pl      all.spawn.new  all.spawn 
