 all.spawn 
 ,    ,   acdc.       .     (       ),    acdc  .  ,   acdc    ActivePerl (    ) acdc   . ,    acdc,  (     ).  acdc       all.spawn.  .bat  decompile(  ,   ,     : 

perl acdccop.pl -d all.spawn
pause
    "decompile.bat"  .     .ltx . ,         :) 




[]  
  .   alife_ -   ,     .   way_ -    "". ,    .     .   alife_       .    : 

[0]
; cse_abstract properties
section_name = breakable_object
name = meshes\brkbl#0.ogf
position = -160.539749145508,21.5325393676758,-195.387329101563
direction = -0.00700339116156101,-0.108852192759514,0.412739604711533
; cse_alife_object properties
game_vertex_id = 0
distance = 0
level_vertex_id = 293223
object_flags = 0xffffffba
; cse_visual properties
visual_name = meshes\brkbl#0
; cse_alife_object_breakable properties
health = 1
   

[0] -  "id",    
; cse_abstract properties - 
section_name = breakable_object -  (         ,  all.spawn   )
name = meshes\brkbl#0.ogf -  ...      
position = -160.539749145508,21.5325393676758,-195.387329101563 -     
direction = -0.00700339116156101,-0.108852192759514,0.412739604711533 - .    "" .
; cse_alife_object properties - 
game_vertex_id = 0 - .
distance = 0
level_vertex_id = 293223 -  . (    )
object_flags = 0xffffffba -  .    
; cse_visual properties - 
visual_name = meshes\brkbl#0 - .
; cse_alife_object_breakable properties - .
health = 1 - .

 all.ltx -   ,     . 




[]    
 ,    )   .     ,   . 

,    .   . ( !    ,   ).      




[20927] -   
; cse_abstract properties -  :) 
section_name = stalker -  .    - stalker.     .
name = marsh_koster_stalker - .     ,      
position = -150.17852783203,0.63608288764954,-293.19580078125 - .
direction = 0.062321275472641,0.00316426996141672,0.0140644172206521 - .    .
; cse_alife_trader_abstract properties - 
money = 5000 -  )
character_profile = marsh_koster_stalker - ,      .     
; cse_alife_object properties
game_vertex_id = 934 -  
distance = 4.90000009536743 - ,    .
level_vertex_id = 1418 -   )
object_flags = 0xffffffbf
custom_data = <<END -  .      .   - .
cfg = scripts/marsh/koster.ltx -     
[smart_terrains] -   (  )
END -   
; cse_alife_creature_abstract properties
g_team = 0
g_squad = 1
g_group = 5
health = 1
dynamic_out_restrictions =
dynamic_in_restrictions =
(     ,    ,     )
upd:health = 1
upd:timestamp = 0x2009656c
upd:creature_flags = 0x3d
upd:position = -150.17852783203,0.63608288764954,-293.19580078125
upd:o_model = 0
upd:o_torso = 0.00316426996141672,0.062321275472641,0
upd:g_team = 0
upd:g_squad = 1
upd:g_group = 5
; cse_alife_monster_abstract properties
upd:next_game_vertex_id = 65535
upd:prev_game_vertex_id = 65535
upd:distance_from_point = 0
upd:distance_to_point = 0
; cse_alife_human_abstract properties
predicate5 = 1,1,0,0,1
predicate4 = 2,2,0,2
; cse_ph_skeleton properties
upd:start_dialog =
; se_stalker properties

.   ,  comlite.bat. 

  gamedata   spawns    new.spawn(    ).    all.spawn. 
