
 
 
	 ,         ,      NPC.  ,  .    ,      : (-218.20,-20.2,-145.63),35362,47). .     gamedata/scripts ,  esc_unik_npc.script.    . : function esc_unik_npc () alife():create("esc_unik_npc",vector():set(-218.20,-20.2,-145.63),35362,47) end 

    npc_profile.xml (  gameplay)   . : <character id="escape_trader"> <class>Trader</class> <specific_character>escape_trader</specific_character> </character> 

<character id="esc_unik_npc"> <class>esc_unik_npc</class> <specific_character>esc_unik_npc</specific_character> </character> 

            .     .   spawn_section.ltx (gamedata/config/creatures)  : 

--------Escape-------------- 
--------neutrals------------ 

 . : [esc_unik_npc]:stalker $spawn = "respawn\esc_unik_npc" character_profile = esc_unik_npc spec_rank = regular community = dolg 

  community      .    ,       ,      ,       .    community : custom_data = scripts\esc_unik_npc.ltx    gamedata/config  scripts      esc_unik_npc.ltx     : : [logic] active = remark1 danger = danger_ignore 

[danger_ignore] ignore_distance = 5 

[remark1] no_move = true 

        .  .     .      : <action>esc_unik_npc.esc_unik_npc</action>   ,   - .      info_portions.xml (gamedata/gameplay)  : <game_information_portions> 

<info_portion id="storyline_actor_start"> 
<task>storyline_eliminate_gunslinger</task> 

   : 

: <game_information_portions> 

<info_portion id="storyline_actor_start"> 
<task>storyline_eliminate_gunslinger</task> 
<action>esc_unik_npc.esc_unik_npc</action> 
</info_portion> 

     ,      character_desc_escape.xml (gamedata/gameplay) : : <specific_character id="esc_unik_npc" team_default = "1"> <name>GENERATE_NAME_bandit</name> <icon>ui_npc_u_stalker_bandit_3</icon> <bio>esc_wolf_bio</bio> 

<class>esc_otbrosi_1</class> <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect> 

<rank>367</rank> <reputation>-60</reputation> <money min="600" max="2000" infinitive="1"/> 

<snd_config>characters_voice\human_01\monolith\</snd_config> <crouch_type>-1</crouch_type> 

<visual>actors\bandit\stalker_bandit_3</visual> <supplies> [spawn] \n 

wpn_groza \n 

ammo_9x39_pab9 \n 

1. include "gameplay\character_items.xml" \n 
2. include "gameplay\character_food.xml" 

</supplies> 

1. include "gameplay\character_criticals_3.xml" 

1. include "gameplay\character_dialogs.xml" 

</specific_character> 

             xD  .  . 

       )       )           stable_bio_name.xml (gamedata/config/text/rus) : : <string id="esc_unik_npc"> <text>-</text> </string> 

   haracter_desc_escape.xml (gamedata/gameplay)          <name></name> (     GENERATE_NAME_bandit) esc_unik_npc   )


