   
  S.T.A.L.K.E.R. Inside Wiki.
 : , 
      )) 

      ,     . 

    - ,  !!!! 

     ? 

1)ACDC   
2)Activeperl 8.7. 
3)  (CoP) 
: 

  All.spawn(   : Gamedata\spawns)    ACDC. . 

    .Ltx   .    alife_*******.ltx      . 

            . 

   ui_main_menu.script     : 

 
if dik == DIK_keys.DIK_Q then
self:OnMessageQuitWin()
end
    : 

 
if dik == DIK_keys.DIK_Q then
self:OnMessageQuitWin()
elseif dik==DIK_keys.DIK_W then
self:position_info()
end
 :Example vert.jpg 

   .   !!! 

 
function main_menu:position_info()
local a = db.actor:position()
local vid = db.actor:level_vertex_id()
local gvid = db.actor:game_vertex_id()
local text = "GPS:\\nX= "..a.x.."\\nY= "..a.y.."\\nZ= "..a.z.."\\nlevel_vertex= "..vid.."\\ngame_vertex_id= "..gvid
news_manager.send_tip(db.actor, text, nil, nil, 30000)
end
 !!! 

  ,         ,      W ,        (F12) 

       . 

   . 

  .     ,   alife_zaton.ltx 

  : 

 
[1922]
; cse_abstract properties
section_name = helicopter
name = pri_a28_heli_1
position = 154.740036,-2.654960,182.621597
direction = 0,-0.0252000000327826,0
 
; cse_alife_object properties
game_vertex_id = 316
distance = 0
level_vertex_id = 1216486
object_flags = 0xffffffb2
 
; cse_visual properties
visual_name = dynamics\vehicles\mi24\veh_mi24_u_01
 
; cse_motion properties
 
; cse_ph_skeleton properties
skeleton_name = idle
 
; cse_alife_helicopter properties
startup_animation = idle
engine_sound = vehicles\helicopter\helicopter
  !!!!!      !!!!!       [1921]      [1922] 

  : 

 
[1922]
; cse_abstract properties
section_name = helicopter --  
name = pri_a28_heli_1 --   
position = 154.740036,-2.654960,182.621597 --        
direction = 0,-0.0252000000327826,0 --  
 
; cse_alife_object properties
game_vertex_id = 316 --   
distance = 0
level_vertex_id = 1216486 --  
object_flags = 0xffffffb2
 
; cse_visual properties
visual_name = dynamics\vehicles\mi24\veh_mi24_u_01 --  
 
; cse_motion properties
 
; cse_ph_skeleton properties
skeleton_name = idle
 
; cse_alife_helicopter properties
startup_animation = idle
engine_sound = vehicles\helicopter\helicopter
      (  ) 

! 

   : 

 



