  ACDC
  S.T.A.L.K.E.R. Inside Wiki.
 : , 
      ACDC. ...    .   ,      ACDC,    xrSpawner? : xrSpawner,    ,     .  , xrSpawner    game_vertex,  level_vertex.      .  ,   xrSpawner ,   ,   ,     .    .   -  - xrSpawner   , ..      -. ,  ! 

    ACDC,     .  all.spawn   utils     "". , all.spawn !   alife_***  way_***.   alife_***  ,  .   way_***  .      .  way. .     .      .    . 

    :) 

  alife_l01_escape,      : 

[869]
; cse_abstract properties
section_name = actor
name = level_prefix_actor_0001
s_rp = 0
position = -139.449829101563,-29.6908683776855,-351.492797851563
direction = 0,0.00895109120756388,0
s_flags = 0x29

[dont_spawn_character_supplies]

[spawn]
wpn_binoc
novice_outfit
device_torch
END

; cse_visual properties
visual_name = actors\hero\stalker_novice

; cse_alife_creature_abstract properties
g_team = 0
g_squad = 0
g_group = 0
health = 1
dynamic_out_restrictions = 
dynamic_in_restrictions = 

upd:health = 1
upd:timestamp = 0x75732029
upd:creature_flags = 0x70
upd:position = -139.449829101563,-29.6908683776855,-351.492797851563
upd:o_model = 0
upd:o_torso = 0.00895109120756388,0,-0.999959945678711
upd:g_team = 0
upd:g_squad = 0
upd:g_group = 0

; cse_alife_trader_abstract properties
money = 40
trader_flags = 0
character_profile = actor

; cse_ph_skeleton properties

; cse_alife_creature_actor properties

upd:actor_state = 0xd20
upd:actor_accel_header = 0
upd:actor_accel_data = 0
upd:actor_velocity_header = 0
upd:actor_velocity_data = 0
upd:actor_radiation = 0
upd:actor_weapon = 110
upd:num_items = 0
  :) 

   [dont_spawn_character_supplies]  : 

[spawn]
[dont_spawn_character_supplies]

[spawn]
wpn_binoc
wpn_vintorez
ammo_9x39_pab9 = 20
wpn_usp
ammo_11.43x23_hydro = 22
novice_outfit
device_torch
,        , 600   ,  USP  420   . .       :)      : 

; cse_alife_trader_abstract properties
money = 40
trader_flags = 0
character_profile = actor
  money   .     ( ). ,     ,   :). 

  .    : 

position = -139.449829101563,-29.6908683776855,-351.492797851563
direction = 0,0.00895109120756388,0
    . 

; cse_alife_object properties
game_vertex_id = 19    ;    
distance = 0.699999988079071
level_vertex_id = 111256    ;  
object_flags = 0xffffffbf
custom_data = <<END
     : 

position = -167.232299804688,-25.4363708496094,-354.692901611328
direction = 0,-0.365248799324036,0

; cse_alife_object properties
game_vertex_id = 0
distance = 0.699999988079071
level_vertex_id = 82413
object_flags = 0xffffffbf
custom_data = <<END
upd:health = 1
upd:timestamp = 0x75732029
upd:creature_flags = 0x70
upd:position = -167.232299804688,-25.4363708496094,-354.692901611328
upd:o_model = 0
upd:o_torso = -0.365248799324036,0,0.930909931659698
upd:g_team = 0
upd:g_squad = 0
upd:g_group = 0
       2 :).    . 

   : 

[871]
; cse_abstract properties
section_name = stalker
name = esc_bridge_soldier1
position =  -133.27989196777,-30.146812438965,-372.0263671875
direction = 0.028013030067086,0,0.9996075630188

; cse_alife_trader_abstract properties
money = 5000
character_profile = esc_soldier_regular

; cse_alife_object properties
game_vertex_id = 20
distance = 16.1000003814697
level_vertex_id = 118083
object_flags = 0xffffffbf
custom_data = <<END
[logic]
active = walker

[walker]
path_walk = hodim_dvor
END

; cse_visual properties
visual_name = actors\soldier\soldier_bandana_3

; cse_alife_creature_abstract properties
g_team = 0
g_squad = 1
g_group = 2
health = 1
dynamic_out_restrictions = 
dynamic_in_restrictions = 

upd:health = 1
upd:timestamp = 0
upd:creature_flags = 0
upd:position = -133.27989196777,-30.146812438965,-372.0263671875
upd:o_model = 0
upd:o_torso = 0.028013030067086,0,0.9996075630188
upd:g_team = 0
upd:g_squad = 1
upd:g_group = 2

; cse_alife_monster_abstract properties

upd:next_game_vertex_id = 65535
upd:prev_game_vertex_id = 65535
upd:distance_from_point = 0
upd:distance_to_point = 0

; cse_alife_human_abstract properties
predicate5 = 1,2,2,1,2
predicate4 = 0,1,1,1

; cse_ph_skeleton properties

upd:start_dialog = 

; se_stalker properties
      -   :)    . , , ...     :) 

[logic]
active = walker

[walker]
path_walk = hodim_dvor
  . hodim_dvor -  ,     .  ,  .      :)     way_l01_escape.    : 

[hodim_dvor]
points = p0,p1
p0:name = name00
p0:position = -120.44634246826,-30.15016746521,-363.68786621094
p0:game_vertex_id = 24
p0:level_vertex_id = 132887
p0:links = p1(1)

p1:name = name01    ; 
p1:position = -132.61611938477,-30.142726898193,-363.87365722656 -   
p1:game_vertex_id = 19    ;  
p1:level_vertex_id = 118862    ;  
p1:links = p0(1)    ;       (    -,    ,   
 .)
!   way_***   (     ).  ,    :_))))).       PI,    .     ""  !  all.spawn  .             .       .        ( ). 
