## AtkComponent

AtkComponent — The ATK interface provided by UI components which occupy a physical area on the screen.

## Synopsis

    struct      AtkComponent;
    guint       atk_component_add_focus_handler (AtkComponent *component,
                                                 AtkFocusHandler handler);
    gboolean    atk_component_contains          (AtkComponent *component,
                                                 gint x,
                                                 gint y,
                                                 AtkCoordType coord_type);
    void        atk_component_get_extents       (AtkComponent *component,
                                                 gint *x,
                                                 gint *y,
                                                 gint *width,
                                                 gint *height,
                                                 AtkCoordType coord_type);
    AtkLayer    atk_component_get_layer         (AtkComponent *component);
    gint        atk_component_get_mdi_zorder    (AtkComponent *component);
    void        atk_component_get_position      (AtkComponent *component,
                                                 gint *x,
                                                 gint *y,
                                                 AtkCoordType coord_type);
    void        atk_component_get_size          (AtkComponent *component,
                                                 gint *width,
                                                 gint *height);
    gboolean    atk_component_grab_focus        (AtkComponent *component);
    AtkObject*  atk_component_ref_accessible_at_point
                                                (AtkComponent *component,
                                                 gint x,
                                                 gint y,
                                                 AtkCoordType coord_type);
    void        atk_component_remove_focus_handler
                                                (AtkComponent *component,
                                                 guint handler_id);
    gboolean    atk_component_set_extents       (AtkComponent *component,
                                                 gint x,
                                                 gint y,
                                                 gint width,
                                                 gint height,
                                                 AtkCoordType coord_type);
    gboolean    atk_component_set_position      (AtkComponent *component,
                                                 gint x,
                                                 gint y,
                                                 AtkCoordType coord_type);
    gboolean    atk_component_set_size          (AtkComponent *component,
                                                 gint width,
                                                 gint height);

## Object Hierarchy

      GInterface
       +----AtkComponent

## Implementations

AtkComponent is implemented by AtkNoOpObject.

## Signal Prototypes

    "bounds-changed"
                void        user_function      (AtkComponent *atkcomponent,
                                                AtkRectangle *arg1,
                                                gpointer user_data);

## Description

AtkComponent should be implemented by most if not all UI elements with an actual on-screen presence, i.e. components which can be said to have a screen-coordinate bounding box. Virtually all widgets will need to have AtkComponent implementations provided for their corresponding AtkObject class. In short, only UI elements which are *not* GUI elements will omit this ATK interface.

A possible exception might be textual information with a transparent background, in which case text glyph bounding box information is provided by AtkText.

## Details

### struct AtkComponent

    struct AtkComponent;

The AtkComponent structure does not contain any fields.

### atk_component_add_focus_handler ()

    guint       atk_component_add_focus_handler (AtkComponent *component,
                                                 AtkFocusHandler handler);

Add the specified handler to the set of functions to be called when this object receives focus events (in or out). If the handler is already added it is not added again

`component` : | The AtkComponent to attach the `handler` to
`handler` : | The AtkFocusHandler to be attached to `component`
Returns : | a handler id which can be used in atk_component_remove_focus_handler or zero if the handler was already added.

### atk_component_contains ()

    gboolean    atk_component_contains          (AtkComponent *component,
                                                 gint x,
                                                 gint y,
                                                 AtkCoordType coord_type);

Checks whether the specified point is within the extent of the `component`.

`component` : | the AtkComponent
`x` : | x coordinate
`y` : | y coordinate
`coord_type` : | specifies whether the coordinates are relative to the screen or to the components top level window
Returns : | `TRUE` or `FALSE` indicating whether the specified point is within the extent of the `component` or not

### atk_component_get_extents ()

    void        atk_component_get_extents       (AtkComponent *component,
                                                 gint *x,
                                                 gint *y,
                                                 gint *width,
                                                 gint *height,
                                                 AtkCoordType coord_type);

Gets the rectangle which gives the extent of the `component`.

`component` : | an AtkComponent
`x` : | address of gint to put x coordinate
`y` : | address of gint to put y coordinate
`width` : | address of gint to put width
`height` : | address of gint to put height
`coord_type` : | specifies whether the coordinates are relative to the screen or to the components top level window

### atk_component_get_layer ()

    AtkLayer    atk_component_get_layer         (AtkComponent *component);

Gets the layer of the component.

`component` : | an AtkComponent
Returns : | an AtkLayer which is the layer of the component

### atk_component_get_mdi_zorder ()

    gint        atk_component_get_mdi_zorder    (AtkComponent *component);

Gets the zorder of the component. The value G_MININT will be returned if the layer of the component is not ATK_LAYER_MDI or ATK_LAYER_WINDOW.

`component` : | an AtkComponent
Returns : | a gint which is the zorder of the component, i.e. the depth at which the component is shown in relation to other components in the same container.

### atk_component_get_position ()

    void        atk_component_get_position      (AtkComponent *component,
                                                 gint *x,
                                                 gint *y,
                                                 AtkCoordType coord_type);

Gets the position of `component` in the form of a point specifying `component`'s top-left corner.

`component` : | an AtkComponent
`x` : | address of gint to put x coordinate position
`y` : | address of gint to put y coordinate position
`coord_type` : | specifies whether the coordinates are relative to the screen or to the components top level window

### atk_component_get_size ()

    void        atk_component_get_size          (AtkComponent *component,
                                                 gint *width,
                                                 gint *height);

Gets the size of the `component` in terms of width and height.

`component` : | an AtkComponent
`width` : | address of gint to put width of `component`
`height` : | address of gint to put height of `component`

### atk_component_grab_focus ()

    gboolean    atk_component_grab_focus        (AtkComponent *component);

Grabs focus for this `component`.

`component` : | an AtkComponent
Returns : | `TRUE` if successful, `FALSE` otherwise.

### atk_component_ref_accessible_at_point ()

    AtkObject*  atk_component_ref_accessible_at_point
                                                (AtkComponent *component,
                                                 gint x,
                                                 gint y,
                                                 AtkCoordType coord_type);

Gets a reference to the accessible child, if one exists, at the coordinate point specified by `x` and `y`.

`component` : | the AtkComponent
`x` : | x coordinate
`y` : | y coordinate
`coord_type` : | specifies whether the coordinates are relative to the screen or to the components top level window
Returns : | a reference to the accessible child, if one exists

### atk_component_remove_focus_handler ()

    void        atk_component_remove_focus_handler
                                                (AtkComponent *component,
                                                 guint handler_id);

Remove the handler specified by `handler_id` from the list of functions to be executed when this object receives focus events (in or out).

`component` : | the AtkComponent to remove the focus handler from
`handler_id` : | the handler id of the focus handler to be removed from `component`

### atk_component_set_extents ()

    gboolean    atk_component_set_extents       (AtkComponent *component,
                                                 gint x,
                                                 gint y,
                                                 gint width,
                                                 gint height,
                                                 AtkCoordType coord_type);

Sets the extents of `component`.

`component` : | an AtkComponent
`x` : | x coordinate
`y` : | y coordinate
`width` : | width to set for `component`
`height` : | height to set for `component`
`coord_type` : | specifies whether the coordinates are relative to the screen or to the components top level window
Returns : | `TRUE` or `FALSE` whether the extents were set or not

### atk_component_set_position ()

    gboolean    atk_component_set_position      (AtkComponent *component,
                                                 gint x,
                                                 gint y,
                                                 AtkCoordType coord_type);

Sets the postition of `component`.

`component` : | an AtkComponent
`x` : | x coordinate
`y` : | y coordinate
`coord_type` : | specifies whether the coordinates are relative to the screen or to the components top level window
Returns : | `TRUE` or `FALSE` whether or not the position was set or not

### atk_component_set_size ()

    gboolean    atk_component_set_size          (AtkComponent *component,
                                                 gint width,
                                                 gint height);

Set the size of the `component` in terms of width and height.

`component` : | an AtkComponent
`width` : | width to set for `component`
`height` : | height to set for `component`
Returns : | `TRUE` or `FALSE` whether the size was set or not

## Signals

### The "bounds-changed" signal

    void        user_function                  (AtkComponent *atkcomponent,
                                                AtkRectangle *arg1,
                                                gpointer user_data);

The 'bounds-changed" signal is emitted when the bposition or size of the a component changes.

`atkcomponent` : | the object which received the signal.
`arg1` : | The AtkRectangle giving the new position and size.
`user_data` : | user data set when the signal handler was connected.