## PangoEngineLang

PangoEngineLang — Rendering-system independent script engines

## Synopsis

    struct      PangoEngineLang;
    struct      PangoEngineLangClass;
    #define     PANGO_ENGINE_TYPE_LANG
    #define     PANGO_ENGINE_LANG_DEFINE_TYPE   (name, prefix, class_init, instance_init)

## Object Hierarchy

      GObject
       +----PangoEngine
             +----PangoEngineLang

## Description

## Details

### struct PangoEngineLang

    struct PangoEngineLang;

The PangoEngineLang class is implemented by engines that customize the rendering-system independent part of the Pango pipeline for a particular script or language. For instance, a custom PangoEngineLang could be provided for Thai to implement the dictionary-based word boundary lookups needed for that language.

### struct PangoEngineLangClass

    struct PangoEngineLangClass {

      void (*script_break) (PangoEngineLang *engine,
    			const char    *text,
    			int            len,
    			PangoAnalysis *analysis,
    			PangoLogAttr  *attrs,
                            int            attrs_len);
    };

Class structure for PangoEngineLang

void (*`script_break`) (PangoEngineLang *engine, const char *text, int len, PangoAnalysis *analysis, PangoLogAttr *attrs, int attrs_len) | Provides a custom implementation of `pango_break()`. if this is `NULL`, `pango_default_break()` will be used.

### PANGO_ENGINE_TYPE_LANG

    #define PANGO_ENGINE_TYPE_LANG "PangoEngineLang"

A string constant defining the engine type for language engines. These engines derive from PangoEngineLang.

### PANGO_ENGINE_LANG_DEFINE_TYPE()

    #define     PANGO_ENGINE_LANG_DEFINE_TYPE(name, prefix, class_init, instance_init)

Outputs the necessary code for GObject type registration for a PangoEngineLang class defined in a module. Two static symbols are defined.

     static GType prefix_type;
     static void prefix_register_type (GTypeModule module);

The ``prefix`, `_register_type()`` function should be called in your `script_engine_init()` function for each type that your module implements, and then your `script_engine_create()` function can create instances of the object as follows:

     PangoEngine *engine = g_object_new (prefix_type, NULL);

`name` : | Name of the the type to register (for example:, `ArabicEngineFc`
`prefix` : | Prefix for symbols that will be defined (for example:, `arabic_engine_fc`
`class_init` : | Class initialization function for the new type, or `NULL`
`instance_init` : | Instance initialization function for the new type, or `NULL`