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ON-LINE
GUIDE
FLIPS
Kickflip
Character jumps and the board spins 360 degrees clockwise along its lengthwise
axis, perpendicular to the ground under him (10
points).
Double
Flip Same as kickflip, only the board spins two complete turns (25 points).
Heelflip
Character jumps and board spins 360 degrees counter-clockwise along its
lengthwise axis, perpendicular to the ground under him (15
points).
Double
Heel Same as heel, only the board spins two complete turns (50 points).
Triple
Flip Same as kickflip, only the board spins three complete turns (70
points).
Triple
Heel Same as heelflip, only the board spins three times (70 points).
SHOVE-IT
TRICK
Pop
Shove-It Board spins 180 degrees under the character parallel to the ground
(5 points).
360
Shove-It Board spins 360 degrees under the character parallel to the ground
(10 points).
540
Shove-It Board spins 540 degrees under the character in the air (15 points).
720
Shove-It Board spins 720 degrees under the character in the air (20 points).
SPIN TRICK
360 Spin
Character and board spin clockwise 360 degrees (25 points).
540 Spin
Character and board spin clockwise 540 degrees (30 points).
Backside
360 Character and board spin counter-clockwise 360 degrees (30 points).
720 Spin
Character and board spin clockwise 720 degrees (70 points).
900 Spin
Character and board spin two and a half revolutions (60 points).
SPECIALTY
TRICKS
No Comply
Character jumps with the board and the leg pushes off frame (20 points).
The
Impossible Character jumps very high so the board can spin 360 degrees width
axis and perpendicular to the ground (10 points).
Tricks on a
rail:
GRIND TRICKS
50-50
Grind Character is on the board (5 points).
Nose
Grind The board is attached to the rail at the front wheels (20 points).
Noseblunt
The board is attached to the rail at the rear wheels (20 points).
BOARDSLIDE
TRICKS
Boardslide The
character with the board balanced in the center (15 points).
Backside
Slide The character with the board balanced in the center (15 points).
Handstand
Slide The character performs a quick handstand. Character and board turn
with the board balanced in the center (25 points).
IN THE AIR
Blazing
Grind Character jumps so the board can spin 360 degrees lengthwise,
perpendicular to the ground, like a kickflip (25 points).
Skateboard on
the ground:
TIC-TAC AND
HANDSTAND TRICKS
Tic-Tac
Character and board turn 45 degrees to the right and left 3 times (10 points).
Handstand
Character does a handstand. He can't move right or left while in this trick (5
points).
180 TRICKS
Frontside
180 Character and board flips 180 (10 points).
Backside
180 Character and board flips 180 (10 points).
Walk the
Dog Character links frontside 180 with backside 180 (15 points).
The end of
the game
The game ends
and you are a winner when you complete the track in limited time. When you
finish before the time expires, you get 25 points for
every second
that you save. The game also ends if you don't complete the track in limited
time. If you get the highest number of points, you prove
that you are the
best Cybiko skateboarder!
How to Start
the Game
Press the
<F5> button on the Shortcut Bar above the screen, or open the Games
Desktop, and choose the Blazing Boards icon. The Blazing
Boards
intro-screen will appear. If you want to close the intro-screen before it ends,
press any key and the intro-screen will disappear.
After the
intro-screen runs, you'll see the Game Menu.