mobileCLOCK Version 3.8 | Updated: 2006.01.16
Home | Main screen | Forms | Configure | Customize
Preferences | Skins | TimeZones | Power settings | Device

The skin screen allows you to configure the appearance of mobileCLOCK. For instance, you use this screen to select background images and screen colors, control which elements display on the screen, and set up 'Desk Clock' mode. The links to the right of the image will give further detail about specific functions of this screen.

Skin
Clock
Desk
Menus
Import bitmap

You can convert your own windows bitmaps into into a custom theme for mobileCLOCK, or you can import bitmaps into any other Palm prc database file. The bitmap must be 24bit uncompressed (this is a normal default setting for windows programs such as "Paint"), the file must be located on your SD card, and, for a mobileCLOCK skin, it should be fullscreen (usually 160x160 or 320x320). Larger bitmaps are appropriate for wide/tallscreen devices (T3/T5/LifeDrive), where you would probably supply a 480x480 bitmap, so as to allow for full screen coverage in both portrait and landscape orientations.
VFS file: Using the selector at the top of the screen you can navigate through your SD card or internal drives to find a windows bitmap.
Import options: You must select if the resultant Palm bitmap should be high-res, low-res, color or B/W. You can also control the brightness (Br%) of the bitmap during the import process. A setting of 100% will leave the bitmap colors unchanged, 0% will produce a completely black image and 200% will produce a completely white image.
PRC file: You must select the destination prc file. If the destination is a mobileCLOCK skin then the source bitmap will be converted into a series of Palm bitmaps for use as a skin. The bitmaps will begin with Bitmap ID#1000. If the destination prc file is not a mobileCLOCK skin then the resultant bitmap will be assigned the first available bitmap ID#.
Preview: A list of all bitmaps that are detected within the destination prc file is shown. Tapping on any Bitmap ID# will display a preview of the bitmap. This preview is provided for reference purposes only.

(c) 2005 rMOBILE