This is the 'readme' for the full install of Lemmings 
and the EasyCE library.

If you just want to play a game of Lemmings, do:
1. Copy the Lemmings.exe to your PDA. It's location
   is not important. Select the correct executable
   from the 'executables' directory (see notes below).
2. Create a subdirectory on your PDA, named
   'Program Files\EasyCE'. In this dir, create another
   directory, named 'sounds'.
3. Copy the image files to Program Files\EasyCE.
   Image files are the .tga files.
4. Copy the sound files to the sound directory.
   Sounds are the .wav files.
5. Install GAPI, if you don't have it already.
   It's available from the Microsoft site.
5. Start the executable.

This version of Lemmings *should* work on most
devices. I have compiled executables for WinCE 2.01,
2.11 and 3.0 (PocketPC), and for all three processors,
although ARM is only available in the PocketPC version
(it's for the iPaq).

A note about greyscale devices: This version isn't
tested on these devices. Again, it *should* work, but
if it doesn't, please let me know. I want it to work,
so I'll try to do my best to fix any problems.

If you own a HP Jornada 420, check out the website
(see below) for a 16bit driver. Lemmings does not run
on 8bit color devices.

The game itself should be pretty straight forward. A
note for PocketPC owners: I can't access the first 20
lines and the last 20 lines of the display using the
stylus; this means that some buttons are hard to press.
I'll try to fix this in the next release.

Lemmings is a 'tech demo' for EasyCE. EasyCE is a
library that is supposed to ease the development of
software for various versions of Windows CE. The
actual game source (Lemmings.cpp) does not contain a
single platform specific line, not even #ifdef's.
This means that you can write games that work on ALL
platforms, without actually owning the older (or
newer) devices, and without knowing the technical
details of porting to these devices. This does not
affect overall speed however; EasyCE uses GAPI (or
GameX for WinCE 2.01 and 2.11) to get direct
framebuffer access. This results in fluent animation,
even on slower devices. Please keep this purpose of
the Lemmings demo in mind when playing the game.

Compiling the code: You need the full Embedded Visual
Tools setup to compile the included source code. Just
open the workspace file, and select your favorite
platform to compile a fully working executable.

I have included all the correct libraries, set the
correct paths and so on to make life as easy as
possible.

That's all for now. If there are any questions, feel
free to contact me at Phantom@goright.to, or visit
the site: www.cewarez.com/coding.

- Jacco Bikker - a.k.a. "The Phantom"